4 March 2019

22 links · Monday

How to play 21 against 22

Learn how to play 21 against 22 (or any polyrhythm). It's not only possible, but it's not as difficult as you might think. In this video, we look at a few ways to play polyrhythms -- including Jacob Collier's famous 21:22 -- as well as some musical applicatio…

7:11 Polyrhythms

This video teaches you exactly how to break down a 7 against 11 polyrhythm, and play it. Why? Because memes can be a way to musical aptitude. It should have been sponsored by 7-Eleven, but wasn't. Oh well. If you want to download the 7:11 tune, its here...…

Hardware intrinsic in .NET Core 3.0 - Introduction

In the past two years, I worked for Intel Corporation as a compiler engineer. The major project I worked during that period of time is to design and implement the x86 hardware intrinsic for .NET Core.

How to make your game run at 60fps

Here’s the deal. You got a game, and you want to run it at 60 fps on a 60hz monitor. Your computer is fast enough that both rendering and…

The Orville Prequel / Old Parody of Star Trek TOS

footage was originally found by this channel: https://www.youtube.com/channel/UCsU6mvoJAhMTqJnuZXCwFBQ sci fi reviews channel: https://www.youtube.com/channel/UCrLsxBysUHnpSKRpXMbMVzg All parody Edits : https://www.youtube.com/channel/UCnnRzi7q1YTRFYvzSnj…

dotnet/coreclr

CoreCLR is the runtime for .NET Core. It includes the garbage collector, JIT compiler, primitive data types and low-level classes. - dotnet/coreclr

dotnet/coreclr

CoreCLR is the runtime for .NET Core. It includes the garbage collector, JIT compiler, primitive data types and low-level classes. - dotnet/coreclr

Inline IL ASM in C# with Roslyn | xoofx

Source code for Roslyn changes is available on github Source code of the example program is available in this gist In the past years I have been using and abusing a lot patching assemblies for...