devring.club Previous Random Next

linksfor.dev(s)

Posts for 'gaming'

  1. Blazor WebAssembly : Dependency Injection - EP08 (READABLE)
  2. Surprising Things About Working at Well-Known Tech Unicorns (READABLE)
  3. Police detective fired over pro-Black Lives Matter social media post (READABLE)
  4. Blazor and 2D game development - part 1: intro - Davide Guida (READABLE)
  5. Gameplay enhancements (READABLE)
  6. Technical progress with Age of Ascent (READABLE)
  7. Age of Ascent (READABLE)
  8. The Art and Design Philosophy of Age of Ascent (READABLE)
  9. Asus Zephyrus G14 Review (READABLE)
  10. The dark side of KPIs - andre.schweighofer (READABLE)
  11. 120-ish Days Later (READABLE)
  12. Why marketing is eating the world (READABLE)
  13. C# Digest #317 for June 29, 2020 (READABLE)
  14. Intermediate CSS with Kyle from Web Dev Simplified (Flexbox, Grid, Custom Properties, and more!) (READABLE)
  15. How Did Vim Become So Popular (READABLE)
  16. How do cars fare in crash tests they're not specifically optimized for? (READABLE)
  17. Minesweeper in Blazor WebAssembly Part 1: C# Implementation (READABLE)
  18. mizrael/BlazorCanvas (READABLE)
  19. protobuf-net/protobuf-net (READABLE)
  20. Blazor&Dragons! How to consume gRPC-web from Blazor - part 1: the client - Davide Guida (READABLE)
  21. NuxtJS Static Pages and Content API - The Latest Features (READABLE)
  22. How To Build a Twitch Chat Bot with Nodejs (READABLE)
  23. TheLiveCoders - Twitch (READABLE)
  24. Black Girls Code, BlackGirlsCode, Women of Color in Technology (READABLE)
  25. Pokémon Sprite Decompression Explained (READABLE)
  26. ReverentGeek's Videos - Twitch (READABLE)
  27. Create wonderful things, be good, have fun (READABLE)
  28. How to Know You’re Not Insane (And how a Cards Against Humanity Staff Writer was fired.) (READABLE)
  29. sorskoot - Twitch (READABLE)
  30. Zero to hero - Part 5 - My buttery smooth icing algorithm (READABLE)
  31. The .NET Docs Show: Blazing into Summer (READABLE)
  32. Fix Your Timestep! | Gaffer On Games (READABLE)
  33. TikTok Succeeds by Making Copying Easy (READABLE)
  34. Multiplayer games room with F#, SignalR, Akka.Net and SAFE stack (READABLE)
  35. What are the benefits of mobile app session recording (READABLE)
  36. Nico Tuason (READABLE)
  37. Video: "My girlfriend had to subscribe to my Twitch channel to tell me to open the door" - Charles Leclerc (READABLE)
  38. F# and Functional Programming! (READABLE)
  39. Google blew a ten-year lead. - Second Breakfast (READABLE)
  40. OpenDiablo2/OpenDiablo2 (READABLE)
  41. How Create and Publish NPM Packages (READABLE)
  42. React, Redux, and Typescript - Why, What and How - The Long Walk (READABLE)
  43. dabreegster/abstreet (READABLE)
  44. jonathan-laurent/AlphaZero.jl (READABLE)
  45. Stalker Online hacked! Over one million gamers' passwords made available for download (READABLE)
  46. There Is No (Real World) Use Case for Face Super Resolution (READABLE)
  47. The Next Step for Mixer - From the Myxer (READABLE)
  48. ARM Mac Impact On Intel (READABLE)
  49. Game Dev Digest Issue #47 - C#, Patterns, Nintendo-style Effects, Free Project Starters, and lots more! (READABLE)
  50. Chat Wars (READABLE)
  51. Code snippets for Xamarin Forms XAML Platform-specifics (READABLE)
  52. @adlrocha - Software should be designed to last (READABLE)
  53. Delores Source Code Released! (READABLE)
  54. nabeelqu (READABLE)
  55. Reviews of distributed filesystems | Regressionist (READABLE)
  56. Why Apple Ditched PowerPC, and What it Says About Apple Ditching Intel (READABLE)
  57. A little bit of plain Javascript can do a lot (READABLE)
  58. Teach Yourself Computer Science (READABLE)
  59. Reverse-engineering and comparing two Game Boy audio amplifier chips (READABLE)
  60. Proofs and computation with trees (READABLE)
  61. Bug #1463112 “Cat sitting on keyboard crashes lightdm” : Bugs : Unity (READABLE)
  62. The live coders conference (READABLE)
  63. How I Got My 7 Person Startup Featured In Entrepreneur Magazine - David Kemmerer (READABLE)
  64. » The Shareware Scene, Part 5: Narratives of DOOM The Digital Antiquarian (READABLE)
  65. The Return of the 90s Web (READABLE)
  66. You need a new hobby (READABLE)
  67. Stop Being a Floating Leader (READABLE)
  68. MSI Optix MAG272CQR – Redefine eSports rules | eSports Gaming Monitor | MSI (READABLE)
  69. Why 536 was ‘the worst year to be alive’ (READABLE)
  70. After 3 Years of Work, Chrome Killed My Extension and Won’t Tell Me Why (READABLE)
  71. Simulating Liquids in Bottles with a Shader (READABLE)
  72. My trip through the Starmaze: a world in the 9th dimension (READABLE)
  73. Scrappy Vs. Polished (READABLE)
  74. Time to upgrade your monitor (READABLE)
  75. Twitch (READABLE)
  76. The Grandmaster Who Got Twitch Hooked on Chess (READABLE)
  77. The Importance of Nesting when Remote Working and Quarantine Working (READABLE)
  78. Oodle Texture Compression (READABLE)
  79. How I Growth Hacked Instagram to Drive $13,000 of Card Game Sales - David Kemmerer (READABLE)
  80. Cloudinary Image Upload with Nodejs and React (READABLE)
  81. How the Nintendo Switch prevents downgrades by irreparably blowing its own fuses (READABLE)
  82. Blazor WebAssembly : MVVM Architecture - EP07 (READABLE)
  83. Blog (READABLE)
  84. Introduction to the High Performance package - Windows Community Toolkit (READABLE)
  85. GeorgeFloyd Protest - police brutality videos on Twitter (READABLE)
  86. Coming soon – paraLLEl N64 RDP – Resolution upscaling! (Video demonstration) – Libretro (READABLE)
  87. Managing the risk of not upgrading (READABLE)
  88. Who is Saddam Hussein? #blacklivesmatter (READABLE)
  89. Why Low Pay In the Games Industry Leads to Bad Games – Aaron Nemoyten (READABLE)
  90. Never Hertz to Ask (READABLE)
  91. #FuckDiscord | Cadence's Blog (READABLE)
  92. I made an actual Drum Machine in Excel (READABLE)
  93. Publishing an NPM Package- Webinar (READABLE)
  94. Alex Money (READABLE)
  95. The Upcoming Future of Online Meetups (READABLE)
  96. A Look at Cryptovoxels (READABLE)
  97. Starcom: Nexus, An Indie Dev Story (READABLE)
  98. Steven Gerhardt-King - Asking a stranger to watch your stuff at Starbucks doesn't make any sense (READABLE)
  99. Learning about distributed systems: where to start? (READABLE)
  100. Cloudinary and React Hooks with Domitrius Clark (Live Stream) (READABLE)
  101. The Deficit Myth: Modern Monetary Theory and How to Build a Better Economy Hardcover – 9 Jun. 2020: Amazon.co.uk: Kelton, Stephanie: 9781529352528: Books (READABLE)
  102. Activists rally to save Internet Archive as lawsuit threatens site - Decrypt (READABLE)
  103. Confessions of a Former Bastard Cop (READABLE)
  104. Reddit Welcomes Michael Seibel to Board of Directors (READABLE)
  105. From Ops Engineer to Product Manager, A Career Journey (READABLE)
  106. .NET Virtual User Group (Seattle, WA) (READABLE)
  107. Shapes (READABLE)
  108. Acegikmo - Twitch (READABLE)
  109. Blazor WebAssembly : Entity Framework Core - EP06 (READABLE)
  110. After 10 Years in Tech Isolation, I'm Now Outsider to Things I Once Had Mastered (READABLE)
  111. My Essential Mac Applications · jshah (READABLE)
  112. 'Escaping Web' Season One Retrospective (READABLE)
  113. React Router Tutorial - Setup in 5 Minutes (READABLE)
  114. Deno Beginner | Deno Crash Course | Learn Deno (READABLE)
  115. The Deficit Myth: Modern Monetary Theory and the Birth of the People's Economy: Kelton, Stephanie: 9781541736184: Amazon.com: Books (READABLE)
  116. Framework Design Guidelines: Conventions, Idioms, and Patterns for Reusable .NET Libraries, 3rd Edition (READABLE)
  117. Nulls not missing anymore (READABLE)
  118. Lessons from nullable: Superstars + Feedback (READABLE)
  119. carlini/printf-tac-toe (READABLE)
  120. Blazor WebAssembly : Debugging in VS Code, Chrome and Visual Studio : EP05 (READABLE)
  121. Easily rename your Git default branch from master to main (READABLE)
  122. Bias-free communication - Microsoft Style Guide (READABLE)
  123. SimRefinery : Maxis Business Simulations : Free Download, Borrow, and Streaming : Internet Archive (READABLE)
  124. Peeking under the hood of Command & Conquer (READABLE)
  125. Running Linux on my Macbook (READABLE)
  126. Why I Abandoned 22% of My Life (READABLE)
  127. Building an easy on the eyes IKEA style blog, in no time, for free, again (READABLE)
  128. Batch, batch, batch: Respect the classics! (READABLE)
  129. Size Matters (READABLE)
  130. Building an Azure Static Web App With GraphQL | LINQ to Fail (READABLE)
  131. Cysharp/MagicOnion (READABLE)
  132. Twitch (READABLE)
  133. Software Engineering Within SpaceX - Yasoob Khalid (READABLE)
  134. Mark Zuckerberg Believes Only in Mark Zuckerberg (READABLE)
  135. Blazor Beyond the Browser w/ Ed Charbeneau & Daniel Roth (READABLE)
  136. Building an All Terrain Vehicle for Twitch to pilot (READABLE)
  137. Black Game Developers (READABLE)
  138. Wiki - PinebookProSixMonthsIn (READABLE)
  139. How We Solved the Worst Minigame in Zelda's History (READABLE)
  140. Simplifying Board Games (READABLE)
  141. Getting Started With Cloudinary API (Live Stream) (READABLE)
  142. How We Solved the Worst Minigame in Zelda's History (READABLE)
  143. Reconstructing a lost NES game from 30-year-old source code disks – Video Game History Foundation (READABLE)
  144. (Very) Basic Intro To Elliptic Curve Cryptography (READABLE)
  145. What computer and software is used by the Falcon 9? (READABLE)
  146. Blazor WebAssembly : Routing | NavigationManager, AdditionalAssemblies : EP04 (READABLE)
  147. valkyrienyanko/Unity-MMORPG-Boilerplate (READABLE)
  148. Making a SNES game in 2020 - Yo-Yo Shuriken by Dr. Ludos (READABLE)
  149. React and Serverless Part 2- Webinar (READABLE)
  150. Godot Engine - Godot Editor running in a web browser (READABLE)
  151. Scaling up Anime with Machine Learning and Smart Real Time Algorithms (READABLE)
  152. DavidWengier - Hacking away at Roslyn stuff for Comet - Twitch (READABLE)
  153. Putting Mix, Silverlight, the CoreCLR and the DLR into context (READABLE)
  154. C# Source Generator (READABLE)
  155. How I made a game played in Notepad (READABLE)
  156. Rediscovering the Small Web - Neustadt.fr (READABLE)
  157. The Virtual ML.NET Community Conference (READABLE)
  158. ‎The Numberphile Podcast on Apple Podcasts (READABLE)
  159. Twitch (READABLE)
  160. WinForms in .NET Core (#VisualBasic, of course); playing with "high performance" WinForms drawing. (READABLE)
  161. [St. Jude] Tiger King Codes: Regurgitator (READABLE)
  162. Connection Speed Test (READABLE)
  163. .NET Core as Cloud Native Workshop | Techorama (READABLE)
  164. Complete Website Redesign - (Speed Up Video) (READABLE)
  165. Start House (READABLE)
  166. Deploying Your Web Site to Azure Static Web Apps – Chinh Do (READABLE)
  167. Hacker who stole 620 million records strikes again, stealing 127 million more – TechCrunch (READABLE)
  168. Looking Glass Studios Podcast Archives (READABLE)
  169. Blazor WebAssembly : Project Structure/Template - EP03 (READABLE)
  170. Round 4: Hacker returns and puts 26Mil user records for sale on the Dark Web | ZDNet (READABLE)
  171. TUXEDO Book BA15 - Gen10 - 15,6 Zoll non-glare Full-HD IPS + AMD Ryzen 3500U + AMD Radeon Vega 8 Graphics + max. two SSDs (M.2) + max. 32GB RAM - TUXEDO Book BA15 - Gen10 (READABLE)
  172. StevenThewissen - Twitch (READABLE)
  173. Optimizing for the RDNA Architecture: presentation notes (READABLE)
  174. Optimizing for the Radeon™ RDNA Architecture (READABLE)
  175. React and Serverless - Webinar (READABLE)
  176. Bookmark Saturday #1 – Václav Vančura, User Interface Designer (READABLE)
  177. I made a NES emulator in Rust using generators (READABLE)
  178. What Unity Is Getting Wrong (READABLE)
  179. PAC-MAN Recreated with AI by NVIDIA Researchers | NVIDIA Blog (READABLE)
  180. TI removes access to assembly programs on the TI-83 Premium CE (READABLE)
  181. ‎The Numberphile Podcast on Apple Podcasts (READABLE)
  182. Creating a virtual stage when in-person isn’t possible - AI for Business (READABLE)
  183. Blazor WebAssembly : Hello World from Windows & Linux - EP02 (READABLE)
  184. Windows PowerToys FancyZones is the essential window manager for Windows 10 (READABLE)
  185. Remaster Update and Open Source / Mod Support (READABLE)
  186. Digital Overload: Average Adult Will Spend 34 Years Of Their Life Staring At Screens - Study Finds (READABLE)
  187. r/commandandconquer - Comment by u/EA_Jimtern on ”Remaster Update and Open Source / Mod Support” (READABLE)
  188. Kyle Halladay - Ray Tracing In Notepad.exe At 30 FPS (READABLE)
  189. Why is This Website Port Scanning me (READABLE)
  190. Meeting the demands of IoT edge data & compute - Azure SQL Edge now available in preview. (READABLE)
  191. When SimCity got serious: the story of Maxis Business Simulations and SimRefinery | The Obscuritory (READABLE)
  192. Amazon.com : pangshi 7inch Adjustable Articulating Friction Magic Arm & Large Super Clamp Compatible with DSLR Camera Rig, LED Lights, Flash Light, LCD Monitor : Camera & Photo (READABLE)
  193. Microsoft Build 2020 (READABLE)
  194. Free and Open (READABLE)
  195. Microsoft Build 2020 (READABLE)
  196. VS Code React Setup - 5 Tips (READABLE)
  197. ep 2 - Special Microsoft Build 2020 Keynote (READABLE)
  198. .NET Foundation April/May 2020 Update (READABLE)
  199. The Effects on Cognition of Sleeping 4 Hours per Night for 12-14 Days: a Pre-Registered Self-Experiment - Alexey Guzey (READABLE)
  200. Real-time communication with Azure Functions, SignalR service and Blazor Wasm (READABLE)
  201. Life, part 10 (READABLE)
  202. digital clock in conways game of life (READABLE)
  203. The Frank Show (READABLE)
  204. No One Goes There Anymore (READABLE)
  205. Trains․NET - Episode 29 - Nicer train collisions and a release! (READABLE)
  206. COBOL Pong (READABLE)
  207. Here's What's New in the May Update | Rainway (READABLE)
  208. Game Programming Patterns (READABLE)
  209. Creating and Editing Content - Demo and Q&A (READABLE)
  210. Swift 5.3 Will Expand Officially Supported Platforms to Windows and Additional Linux Distributions (READABLE)
  211. US video game sales have record quarter as consumers stay at home – TechCrunch (READABLE)
  212. Blue Microphones Blackout Yeti USB Microphone + $50 Ubisoft Discount Code 988-000078 - Best Buy (READABLE)
  213. Blazor WebAssembly : Introduction/Full Course/Workshop - EP01 (READABLE)
  214. BradWilson72 - Twitch (READABLE)
  215. Up to 4GB of memory in WebAssembly · V8 (READABLE)
  216. r/interestingasfuck - Pointing out how much power few people have gets you removed from this sub apparently. (READABLE)
  217. ZLogger — Zero Allocation Logger for .NET Core and Unity (READABLE)
  218. Unreal Engine 5 Revealed! | Next-Gen Real-Time Demo Running on PlayStation 5 (READABLE)
  219. A first look at Unreal Engine 5 (READABLE)
  220. Iyashikei: Japan’s Genre of “Healing Games” (READABLE)
  221. Researchers spot thousands of Android apps leaking user data through misconfigured Firebase databases (READABLE)
  222. Dev Around the Sun (READABLE)
  223. Openpilot, its model and driving in GTA (READABLE)
  224. Original 80s Time Out Arcade Found in a Dead Mall in Virginia (READABLE)
  225. SourceHut + Plan 9 = ❤ (READABLE)
  226. Tip 263 - 5 Visual Studio Code extensions to remain productive while working remote (READABLE)
  227. Rider 2020.1.2 and ReSharper Ultimate 2020.1.2 Bugfixes Are Available! - .NET Tools Blog (READABLE)
  228. Godot Engine - Godot 4.0 will get a new, modernized lightmapper (READABLE)
  229. Running a Programming YouTube Channel - What It's Like and Why You Should Do It (READABLE)
  230. Azure SQL Database : Manage & Restore Backups - EP02 (READABLE)
  231. Brandon Smith's Website (READABLE)
  232. SIGGRAPH 2020 Technical Paper: N-Dimensional Rigid Body Dynamics « Marc ten Bosch (READABLE)
  233. Clancey - Twitch (READABLE)
  234. Visual Effects with Particles: a Guide for Beginners (READABLE)
  235. Super Bootable 64 (READABLE)
  236. twitch roulette (READABLE)
  237. Introducing Surface Go 2, Surface Book 3, Surface Headphones 2 and Surface Earbuds | Microsoft Devices Blog (READABLE)
  238. Animate Anything with Xamarin.Forms (READABLE)
  239. Add tags for programming languages / genres (READABLE)
  240. Building an ASP.NET Core MVC app for my Azure Cosmos DB sample (READABLE)
  241. Caddy offers TLS, HTTPS, and more in one dependency-free Go Web server (READABLE)
  242. #GivingTuesdayNow Matching-Gift Opportunity (READABLE)
  243. Floating Point Visually Explained (READABLE)
  244. Cam Link 4K (READABLE)
  245. Nintendo has reportedly suffered a significant legacy console leak | VGC (READABLE)
  246. Firefox 76.0, See All New Features, Updates and Fixes (READABLE)
  247. Working from home (READABLE)
  248. Blazor Tutorial : Deploy to Azure App Services (READABLE)
  249. Formatting Strings with JavaScript Padstart and Padend Functions (READABLE)
  250. UK finds itself almost alone with centralized virus contact-tracing app that probably won't work well, asks for your location, may be illegal (READABLE)
  251. Call For Papers - NDC Melbourne 2020 (READABLE)
  252. DamianPEdwards - Twitch (READABLE)
  253. Learn SQL while solving crimes! SQL Police Department (READABLE)
  254. Headless vs Embedded CMS (Live Stream) (READABLE)
  255. Trains․NET - Episode 27 - Prevent trains bumping into each other (READABLE)
  256. terrajobst - Episode 21: Source Generators - Twitch (READABLE)
  257. What to Code (READABLE)
  258. Ubuntu 20.04 LTS’ snap obsession has snapped me off of it (READABLE)
  259. Gatsby and Sanity - Part 4 (Live Stream) (READABLE)
  260. Sprint management built for software teams. (READABLE)
  261. Microsoft Build 2020 registration is not only open, it's FREE, it's LIVE, it's VIRTUAL, and it is all FOR YOU (READABLE)
  262. Writing a Key Value Store in C# (READABLE)
  263. Rust/WinRT Public Preview - Windows Developer Blog (READABLE)
  264. Game of Life 32 by Desire (READABLE)
  265. Blazor Tutorial : Deploy to IIS - EP28 (READABLE)
  266. Using Reinforcement Learning in the Algorithmic Trading Problem (READABLE)
  267. Building External #KEDA Scaler on #Kubernetes. (READABLE)
  268. Sessions — Dev Around the Sun (READABLE)
  269. Don’t Use Boolean Arguments, Use Enums (READABLE)
  270. How 3D Game Rendering Works: Texturing (READABLE)
  271. How Automating Your Tests Improves Productivity - Simple Talk (READABLE)
  272. GitHub CLI (gh) Cheat Sheet | Build5Nines (READABLE)
  273. Virtual rate cut forces Nintendo gamers into riskier assets | Free to read (READABLE)
  274. Visual Studio Code Browser Preview Extension (READABLE)
  275. CoreBoy is a cross platform GameBoy Emulator written in C# that even does ASCII (READABLE)
  276. Memories - SizeCoding (READABLE)
  277. Controlling my A/C with a Gameboy · jg (READABLE)
  278. Twilio Inspire: Building Cloud City Cakes with ASP.NET and Twilio (READABLE)
  279. Getting Started : Azure App Services : EP01 (READABLE)
  280. 04-26-20 Chris Craze NEW HOUSE MUSIC (READABLE)
  281. Rider for Unreal Engine Public Preview Starts Now! - .NET Tools Blog (READABLE)
  282. Let's Stop the 5G Hysteria: Understanding Hoaxes and Disinformation Campaigns (READABLE)
  283. Eloquent JavaScript (READABLE)
  284. Hackathons are Dumb (READABLE)
  285. [Question] CoreRT future plans · Issue #7200 · dotnet/corert (READABLE)
  286. Search Results - Springer (READABLE)
  287. Seinfeld (READABLE)
  288. Trains․NET - Episoide 26 - Better looking trains (READABLE)
  289. Career advice for people with bad luck (READABLE)
  290. Books I recommend to my software engineering students (READABLE)
  291. Migrate SQL Express DB to Azure SQL Database (READABLE)
  292. GraphQL and Apollo with Andrew Mead (Live Stream) (READABLE)
  293. A small state-of-the-art study on custom engines (READABLE)
  294. Team Fortress 2 source code has leaked, and you can apparently get malware by playing (READABLE)
  295. Conversations with a six-year-old on functional programming (READABLE)
  296. Nintendo 64 Architecture | A Practical Analysis (READABLE)
  297. The Fed (READABLE)
  298. What Is Interesting About Factorio (READABLE)
  299. Getting Started with Sanity.io (READABLE)
  300. Matheminecraft: Where math and Minecraft meet (READABLE)
  301. PlayStation Architecture | A Practical Analysis (READABLE)
  302. Platformonomics (READABLE)
  303. Live Coding with Xamarin - Prism Enhancements (READABLE)
  304. VisualStudio - #dotNetConf David Ortinau shows off #PantsCam - Twitch (READABLE)
  305. Scene & Graphic Setup for Developer Streamers (READABLE)
  306. r/xboxone - Why doesn't ONE X support HDMI-CEC? (READABLE)
  307. Foone Turing is creating Tweets, Weird Hardware Things, and Videos | Patreon (READABLE)
  308. Abonnement Xbox Live - Les codes Xbox Live et les Cartes Cadeaux les moins chers du Net (READABLE)
  309. The Most Exciting Promise of .NET 5 (READABLE)
  310. Nintendo accounts are getting hijacked—including one of ours (READABLE)
  311. Fixing Random, bonus episode 1 (READABLE)
  312. DevTalks :: DevTalks (READABLE)
  313. Proton Has Brought About 6000 Games to Linux So Far – Boiling Steam (READABLE)
  314. UnclePaul (READABLE)
  315. ‎The Numberphile Podcast on Apple Podcasts (READABLE)
  316. Star Trek: The Next Generation In 40 Hours (READABLE)
  317. Why anti-cheat software utilize kernel drivers (READABLE)
  318. ASP.NET Web API + Entity Framework Core : Deploy to IIS - EP12 (READABLE)
  319. This open-source program lets you run deepfakes on live video calls (READABLE)
  320. Light is beautiful | Thoughts of a graphics programmer and spare time photographer (READABLE)
  321. Trains․NET - Episode 25 - Fighting with Blazor to JavaScript interop to try to extract some speed (READABLE)
  322. Rider 2020.1 Is Released! - .NET Tools Blog (READABLE)
  323. Excel with s0lly: 5. Simulating the Game of Life (READABLE)
  324. Gatsby and Sanity.io - Part 3 (Live Stream) (READABLE)
  325. Cloudflare Workers Now Support COBOL (READABLE)
  326. It's like JSON. but fast and small. (READABLE)
  327. ep IV - Immo Landwerth :: DevTalks (READABLE)
  328. The 2020 Guide to Creating Quality Technical Screencasts, Presentations, and Remote Meetings (READABLE)
  329. Folding@Home is now equivalent to an exascale supercomputer (READABLE)
  330. The Devastating Decline of a Brilliant Young Coder (READABLE)
  331. Framework Design Guidelines: Conventions, Idioms, and Patterns for Reusable .NET Libraries, 3rd Edition (READABLE)
  332. iPhone SE: A powerful new smartphone in a popular design (READABLE)
  333. Blazor Tutorial : Code Faster Using dotnet watch run - EP27 (READABLE)
  334. My Commute.org (READABLE)
  335. C# 8 Nullable Reference Types in System.CommandLine (READABLE)
  336. tom nook's laptop (READABLE)
  337. Top Visual Studio Code Git Extensions in 2020 (READABLE)
  338. NextDNS is my new favourite DNS service (READABLE)
  339. John Conway (READABLE)
  340. Introducing a New Interactive Element: In-Game Purchases (Includes Random Items) (READABLE)
  341. Gatsby and Sanity.io - Part 2 Live Stream (READABLE)
  342. Gatsby and Sanity.io - Part 1 (Live Stream) (READABLE)
  343. ‎The Numberphile Podcast on Apple Podcasts (READABLE)
  344. Life, part 1 (READABLE)
  345. The Legendary John Conway (1937-2020) - Numberphile Podcast (READABLE)
  346. The Legendary John Conway (1937-2020) — Numberphile (READABLE)
  347. Discussion: Puzzle Game Movement Systems, with Sean Barrett. (READABLE)
  348. Teaching a computer to strafe jump in Quake with reinforcement learning (READABLE)
  349. Enemy AI: chasing a player without Navigation2D or A* pathfinding (READABLE)
  350. John Conway on Numberphile (READABLE)
  351. Life, Death and the Monster (John Conway) - Numberphile (READABLE)
  352. This Man Owns The World's Most Advanced Private Air Force After Buying 46 F/A-18 Hornets (READABLE)
  353. Report thy feat unto Lord British (READABLE)
  354. Virtual Local User Group Feedback (READABLE)
  355. The software industry's greatest sin: hiring (READABLE)
  356. Let's Stop the 5G Hysteria: Understanding Hoaxes and Disinformation Campaigns (READABLE)
  357. WebSockets for fun and profit - Stack Overflow Blog (READABLE)
  358. When in doubt, add more indirection - Clip of davidwengier - Twitch Clips (READABLE)
  359. Thank you, Visual Studio docs contributors | Visual Studio Blog (READABLE)
  360. The Live Coders Conference (READABLE)
  361. CS Degree vs Coding Bootcamp vs Self-taught (Live Stream) (READABLE)
  362. Blazor Tutorial : Spinner or Activity Indicator : EP26 (READABLE)
  363. Organize conference calls on Skype with one click | Skype (READABLE)
  364. quakejs.com (READABLE)
  365. New Blazor Desk Show (free) Dates! — App vNext (READABLE)
  366. I’m Broderick Fowler. I enjoy creating user-centric, delightful, and human experiences. (READABLE)
  367. How SEO Ruined the Internet — Superhighway 98 (READABLE)
  368. Crafting Interpreters (READABLE)
  369. [🌐 Online] What is Blazor? And why’s it so exciting? with Chris Sainty (READABLE)
  370. [🌐 Online] What is Blazor? And why’s it so exciting? with Chris Sainty (READABLE)
  371. Carl Franklin's Blazor Road Show (READABLE)
  372. Crafting "Crafting Interpreters" – journal.stuffwithstuff.com (READABLE)
  373. Sunday Morning Live (READABLE)
  374. Ryan C. Gordon is creating games, tools, and awesome things. | Patreon (READABLE)
  375. Programming Discussion: Speed, w/ special guest Sean Barrett (READABLE)
  376. The Live Coders Conference (READABLE)
  377. leontrolski - 33 line React (READABLE)
  378. writing a C compiler #programming (READABLE)
  379. Getting Started with The Twitch API (Live Stream) (READABLE)
  380. Weekly Update 185 (READABLE)
  381. Team 6502 (READABLE)
  382. GTC 2020: DLSS - Image Reconstruction for Real-time Rendering with Deep Learning (READABLE)
  383. How SNES emulators got a few pixels from complete perfection (READABLE)
  384. ASP.NET Web API + Entity Framework Core : NSwagStudio - EP11 (READABLE)
  385. Year of Clojure on the Desktop (READABLE)
  386. Convert CSS in React To Styled Components (READABLE)
  387. Lachlan Gordon (READABLE)
  388. Ryzen 4000 Review: AMD's 7nm Ryzen 9 offers game-changing performance for laptops (READABLE)
  389. Update #2 on Microsoft cloud services continuity (READABLE)
  390. Azure being overwhelmed by 775% surge in demand in lockdown regions - MSPoweruser (READABLE)
  391. Sunday Morning Live (READABLE)
  392. nixos is pretty cool, so are devenvs aka "engineering systems". Join me for a lunch time fireside chat and operating system reinstall. (READABLE)
  393. I Made an Audio Deepfake of Myself (and Obama!) (READABLE)
  394. Add Upcoming Streams Page to My Gatsby Site (Live Stream) (READABLE)
  395. What about it!? is creating Youtube Videos about SpaceX, Space and Science in general! | Patreon (READABLE)
  396. Let's do some Unity beginner tutorials! On a computer! (READABLE)
  397. Carl Franklin's Blazor Desk Show! (READABLE)
  398. Quarantined Coding! (READABLE)
  399. Unity Learn (READABLE)
  400. Free Educational Content in Minecraft Marketplace! (READABLE)
  401. Private client-side-only PWAs are hard, but now Apple made them impossible. (READABLE)
  402. NVIDIA DLSS 2.0: A Big Leap In AI Rendering (READABLE)
  403. Carl Franklin's Blazor Road Show (READABLE)
  404. The man who made the NES (READABLE)
  405. Minimal March – Part 1: Getting Started with .NET and C# at the Command-line (READABLE)
  406. Running C# Snake inside UEFI (READABLE)
  407. Take Remote Worker/Educator webcam video calls to the next level with OBS, NDI Tools, and Elgato Stream Deck (READABLE)
  408. Episode 15: Support multiple files and compiler driver (READABLE)
  409. Blazor Tutorial : Gridview Paging (READABLE)
  410. Top 10 Static Site Generators in 2020 (READABLE)
  411. Learning Hardware With Makecode for Kids -- Live on Twitch! (READABLE)
  412. State of Unity 2020: In This Together - Unity Technologies Blog (READABLE)
  413. Coding CircuitPython Libraries, Hardware, LEDS & More! !discord !keyboard (READABLE)
  414. c# Snake in the browser (READABLE)
  415. Code with thebeebs (READABLE)
  416. Fogknife (READABLE)
  417. Robot Teddy (READABLE)
  418. DirectX Developer Day Schedule | DirectX Developer Blog (READABLE)
  419. Announcing DirectX Developer Day | DirectX Developer Blog (READABLE)
  420. Sunday Morning Live (READABLE)
  421. Build This 8-Bit Home Computer With Just 5 Chips
 - IEEE Spectrum (READABLE)
  422. Blender to Unreal Tools, Part 2 | Inside Unreal (READABLE)
  423. illuminatedspace - Twitch (READABLE)
  424. TCL 4 Series 2019 Review (43S425, 49S425, 50S425, 55S425, 65S425, 75S425) (READABLE)
  425. Working from home (READABLE)
  426. Blazor StateHasChanged: Hot take on hot questions (READABLE)
  427. Intermediate CSS Grid Challenges (Live Stream) (READABLE)
  428. Episode 47: Hacking .NET with Michal Strehovský (READABLE)
  429. Colorful Git Prompt for Azure Cloud Shell and Visual Studio Code (READABLE)
  430. Is It Time to Rethink Globalized Supply Chains? (READABLE)
  431. ATP, WTA unite in freezing rankings after cancelling spring clay swing (READABLE)
  432. Rimworld First Time || New Affiliate (READABLE)
  433. Apple unveils new iPad Pro with LiDAR Scanner and trackpad support in iPadOS (READABLE)
  434. MacBook Air (READABLE)
  435. How Prince of Persia Defeated Apple II's Memory Limitations | War Stories | Ars Technica (READABLE)
  436. Blazor Tutorial : GridView Header Filter - EP24 (READABLE)
  437. The Jackbox Party Pack 6 - Jackbox Games (READABLE)
  438. COINED: How “PWNED” went from hacker slang to the internet’s favorite taunt (READABLE)
  439. Power your Azure GPU workstations with flexible GPU partitioning (READABLE)
  440. Intro to 2D signed distance functions and drawing touch controls with the GPU (READABLE)
  441. Hacking your work-life balance to take over the world --- !topic (READABLE)
  442. CSI: The case of the missing WAV audio files on the FAT32 SD Card (READABLE)
  443. Showing Off Some New Shiny STuff (READABLE)
  444. KymPhillpotts - Twitch (READABLE)
  445. Kosmi - Digital Hangouts Reinvented (READABLE)
  446. Designing Video Games is Hard Work, But the Millions of Angry Players Make It All Worthwhile (READABLE)
  447. The polygons of Another World: Atari Jaguar (READABLE)
  448. Check out the lineup of GDC 2020 virtual talks and awards you can stream next week! (READABLE)
  449. Nation's Nerds Wake Up In Utopia Where Everyone Stays Inside, Sports Are Canceled, Social Interaction Forbidden (READABLE)
  450. ASP.NET Web API + Entity Framework Core : Installing Swagger/OpenAPI - EP10 (READABLE)
  451. Windows PowerShell for Developers (READABLE)
  452. Em Lazer-Walker (READABLE)
  453. The Uncensored Library – Reporters without borders (READABLE)
  454. New Acadia Nights: Episode 2 - Wild-Eyed Southern Boys (READABLE)
  455. A Vacancy Has Been Detected (READABLE)
  456. How to SSH into a Windows 10 Machine from Linux OR Windows OR anywhere (READABLE)
  457. Seattle Symphony Announces Free Video Broadcasts and Livestreams (READABLE)
  458. Work in the Time of Corona (READABLE)
  459. Goal-oriented brain (READABLE)
  460. AdronHall - Twitch (READABLE)
  461. Fraidycat (READABLE)
  462. E3 2020 - Everyone Plays (READABLE)
  463. It's like JSON. but fast and small. (READABLE)
  464. The Frank Show (READABLE)
  465. JetBrains .NET Day Online 2020 - Call for Speakers - .NET Tools Blog (READABLE)
  466. Phin Barnes | First Round Capital (READABLE)
  467. How I made a 3D game in only 2KB of JavaScript (READABLE)
  468. Tip 254 - Use WAF to protect your web applications with Azure Front Door (READABLE)
  469. Experimenting with MessagePack (READABLE)
  470. The Octo-Bouncer - Electron Dust (READABLE)
  471. End of Week Apache Spark Code Review (READABLE)
  472. #WomenInScience (READABLE)
  473. The Story of the PS2’s Backwards Compatibility From the Engineer Who Built It (READABLE)
  474. Not a 'math person'? You may be better at learning to code than you think (READABLE)
  475. I have seen things (READABLE)
  476. Microsoft's Miguel de Icaza Ponders New Use for WebAssembly -- Visual Studio Magazine (READABLE)
  477. Not being an asshole will make you more money (READABLE)
  478. The beautiful machine (READABLE)
  479. Zynga faces class action suit over massive Words With Friends hack (READABLE)
  480. JavaScript Variables: var and let and const (READABLE)
  481. The Odyssey of Stark and Melody (READABLE)
  482. CQRS: Refactoring Queries without Repositories - CodeOpinion (READABLE)
  483. Landmark Computer Science Proof Cascades Through Physics and Math | Quanta Magazine (READABLE)
  484. OpenSOC - Network Defense Simulation (READABLE)
  485. $75M legal startup Atrium shuts down, lays off 100 – TechCrunch (READABLE)
  486. BlazorWebinarWithCarl (READABLE)
  487. Minimal March – Part 1: Getting Started with .NET and C# at the Command-line (READABLE)
  488. Next Stream: Wednesday at 11 AM ET // @_clarkio || @clarkio on socials (READABLE)
  489. - Miguel de Icaza (READABLE)
  490. Project LightSpeed: Rewriting Messenger to be faster, smaller, and simpler (READABLE)
  491. Re: SMB over QUIC: Files Without the VPN (READABLE)
  492. Meet The DotNet Docs! Contributing to docs (and how to make it not suck)! (READABLE)
  493. ASP.NET Community Standup - Feb 25, 2020 - Intro to Kubernetes for ASP.NET Core devs (READABLE)
  494. Fritz on the Web (READABLE)
  495. Recent | Stories | DotNetKicks (READABLE)
  496. Welcome to Babylon.js 4.1 - Windows Developer Blog (READABLE)
  497. Tip 250 - Using Visual Studio Online (READABLE)
  498. NymphCast: a casual attempt at an open alternative to ChromeCast and kin (READABLE)
  499. List of 2020 Leap Day Bugs (READABLE)
  500. Detroit: Become Human - Scan effect in Unity (READABLE)
  501. My Ordinary Life: Improvements Since the 1990s - Gwern.net (READABLE)
  502. Important GDC 2020 Update (READABLE)
  503. Microsoft cancels GDC 2020 presence due to coronavirus concerns - Gematsu (READABLE)
  504. Microsoft - Official Home Page (READABLE)
  505. Home | INSTINCT3 (READABLE)
  506. How Crash Bandicoot Hacked The Original Playstation | War Stories | Ars Technica (READABLE)
  507. Rider 2020.1 Starts Early Access Program - .NET Tools Blog (READABLE)
  508. ReSharper Ultimate 2020.1 Kicks off the Early Access Program! - .NET Tools Blog (READABLE)
  509. Default Keyboard Shortcuts - Visual Studio 2019 for Mac (READABLE)
  510. CppCon 2014: Chandler Carruth "Efficiency with Algorithms, Performance with Data Structures" (READABLE)
  511. Welcome to Babylon.js 4.1 (READABLE)
  512. Twitch (READABLE)
  513. (READABLE)
  514. #444 – An Interview with Ben Eater (READABLE)
  515. To Get Good, Go After The Metagame (READABLE)
  516. csharpfritz - Twitch (READABLE)
  517. HDRP: Out of Preview in 2019.3 - Unity Technologies Blog (READABLE)
  518. Andreessen-Horowitz craps on “AI” startups from a great height (READABLE)
  519. Tip 248 - Top 5 VS Code extensions for Azure Developers (READABLE)
  520. dotnet/runtime (READABLE)
  521. 1.05.2019 Wir bauen einen Familien Kalender mit ASP.NET Core (READABLE)
  522. mcc (@mcc@mastodon.social) (READABLE)
  523. Trains.NET - Lets ride the Comet ☄ and see how far we get (READABLE)
  524. Fixing Random, part 24 (READABLE)
  525. Trains.NET - Lets ride the Comet ☄ and see how far we get (READABLE)
  526. My Media Creation Setup (READABLE)
  527. Fixing Random, part 22 (READABLE)
  528. Trains․NET - Episode 16 - Nicer UI and removing Windows Forms (READABLE)
  529. Posts by Ben Adams (READABLE)
  530. the Nothing itself nothings (READABLE)
  531. Simulating Supply and Demand (READABLE)
  532. cldubya - Twitch (READABLE)
  533. Habitica - Gamify Your Life (READABLE)
  534. Streisand effect - Wikipedia (READABLE)
  535. Catch up with Visual Studio Tools for Unity on Mac | Visual Studio Blog (READABLE)
  536. Rider 2020.1 Roadmap - .NET Tools Blog (READABLE)
  537. Animal Crossing: New Horizons Direct (Nintendo Switch) (READABLE)
  538. sebas77 - Overview (READABLE)
  539. Open Game Engine Exchange (READABLE)
  540. G-Truc Creation (READABLE)
  541. Twitch (READABLE)
  542. Twitch (READABLE)
  543. Twitch (READABLE)
  544. emadashi - Twitch (READABLE)
  545. Building an ASP.NET Core app and deploying to Azure with GitHub Actions (hopefully) (READABLE)
  546. School of Video Game Audio (READABLE)
  547. Updates | RealtimeCSG (READABLE)
  548. Sander van Rossen is creating level editor tools for Unity | Patreon (READABLE)
  549. RadicalCSG/Chisel.Prototype (READABLE)
  550. Great App Search Checklist (READABLE)
  551. Unity - Unity (READABLE)
  552. Tipping with Brave Rewards (READABLE)
  553. dotnet/runtime (READABLE)
  554. The Horrifically Dystopian World of Software Engineering Interviews - Blog by Jared Nelsen (READABLE)
  555. Research based on the .NET Runtime (READABLE)
  556. DeFacto (READABLE)
  557. csharpfritz - Twitch (READABLE)
  558. PuzzleScript Game (READABLE)
  559. WACUP (WinAmp Community Update Project) (READABLE)
  560. Visual Studio for Mac: Refresh(); event (READABLE)
  561. Microsoft for Startups – Building Startups | Microsoft for Startups (READABLE)
  562. Trains.NET - Episode 15 - Implementing the rest of the UI with Comet (READABLE)
  563. Memory Bandwidth Napkin Math (READABLE)
  564. INN Revival :: Home (READABLE)
  565. Stage.js - 2D JavaScript library for cross-platform HTML5 game development (READABLE)
  566. 0xd4d/dnlib (READABLE)
  567. Terence Eden’s Blog (READABLE)
  568. AMD PowerPoint- White Template (READABLE)
  569. The polygons of Another World: Game Boy Advance (READABLE)
  570. The Ultimate Game Boy Talk (33c3) (READABLE)
  571. Kill It With Fire - Teaser (READABLE)
  572. GPU Performance for Game Artists (READABLE)
  573. Girls Who Code -- Join 185,000 Girls Who Code today! (READABLE)
  574. Get Minesweeper 10 - Microsoft Store (READABLE)
  575. Designing for Coziness (READABLE)
  576. Hire me! (READABLE)
  577. Ryujinx/Ryujinx (READABLE)
  578. Untitled Goose Game dev will donate 1 percent of income to Indigenous Australians (READABLE)
  579. Atari is opening eight video game hotels across the U.S. (READABLE)
  580. The tools and tricks that let Ars Technica function without a physical office (READABLE)
  581. The Throw Keyword was a Mistake (READABLE)
  582. Disk Prices (US) (READABLE)
  583. Visual Studio for Mac: Refresh(); event (READABLE)
  584. STM32 Game Boy cartridge – EmerytHacks (READABLE)
  585. The Infinite Loop That Wasn't: A Holy Grail Bug Story - mGBA (READABLE)
  586. December 3, 2019 - Blue Hair, Twitch and Introducing the BlazorWebFormsComponents Project (READABLE)
  587. The frustrating state of tails calls in .NET · Issue #2191 · dotnet/runtime (READABLE)
  588. The Next Decade of .NET Open Source (READABLE)
  589. Trains.NET - Episode 13 - Trains that move! Around a track! (READABLE)
  590. Transatlantic ping faster than sending a pixel to the screen? (READABLE)
  591. .NET everywhere apparently also means Windows 3.11 and DOS - Scott Hanselman (READABLE)
  592. Roam Research – A note taking tool for networked thought. (READABLE)
  593. NHS mental health director calls for loot box ban (READABLE)
  594. Building Graphical Applications with WASI, Wasmer, and the experimental I/O Devices (READABLE)
  595. The polygons of Another World: Super Nintendo (READABLE)
  596. Cyberpunk 2077 Has Been Delayed, But The Devs Will Still Have To Crunch (READABLE)
  597. Pascal's wager - Wikipedia (READABLE)
  598. The Perils of Querying SQL Server Replicas Under Load (READABLE)
  599. .NET Foundation (READABLE)
  600. Browser Games Aren't an Easy Target — Jakob's Personal Webpage (READABLE)
  601. John Carmack on Idea Generation (READABLE)
  602. Trains.NET - Episode 12 - Render loops and FPS (READABLE)
  603. What’s Old is New Again – Web Forms meets Blazor (READABLE)
  604. SHA-1 is a Shambles (READABLE)
  605. Alienware turned a gaming PC into a Nintendo Switch (READABLE)
  606. .NET Core, .NET 5; the exodus of .NET Framework? (READABLE)
  607. Render Hell 2.0 | Simon schreibt. (READABLE)
  608. The Hidden Number Problem – kel.bz (READABLE)
  609. Cheap USB Host Microcontroller [CH559, ESP32, HID] (READABLE)
  610. X1 Extreme Gen 2 missing keystrokes (READABLE)
  611. The polygons of Another World: Atari ST (READABLE)
  612. Progressive Web Apps in 2020 (READABLE)
  613. Building a self-contained game in C# under 8 kilobytes (READABLE)
  614. Password managers don't have to be perfect, they just have to be better than not having one (READABLE)
  615. The polygons of Another World (READABLE)
  616. MessagePack for C# v2, new era of .NET Core(Unity) I/O Pipelines (READABLE)
  617. 42 (school) - Wikipedia (READABLE)
  618. PROMESST, by Sean Barrett (READABLE)
  619. Unreal Engine | Epic MegaGrants (READABLE)
  620. Kaboom: an unusual Minesweeper - pwmarcz.pl (READABLE)
  621. Puzzlescript games database (READABLE)
  622. Level Design Patterns in 2D Games (READABLE)
  623. The Best Part of Star Citizen 3.8 (READABLE)
  624. Little Inferno - Something's Burning... (READABLE)
  625. Blog — Softwarepark (READABLE)
  626. Get A Free Game Every Week | Epic Games Store (READABLE)
  627. Zynga data breach exposed 200 million Words with Friends players (READABLE)
  628. Zero allocation code in C# and Unity - Seba's Lab (READABLE)
  629. Melbourne ALT.NET is evolving (READABLE)
  630. Dropshipping journalism (READABLE)
  631. Pixelblog - 1 - Color Palettes — SLYNYRD (READABLE)
  632. TROLLS WORLD TOUR | OFFICIAL TRAILER (READABLE)
  633. Trains.NET - Episode 1 - File, New Project (READABLE)
  634. Edgar Allan Poe Society of Baltimore - Works - Tales - The Philosophy of Composition [Text-02] (READABLE)
  635. Steam :: Black Mesa :: Black Mesa Complete Beta (READABLE)
  636. Make games with Visual Studio for Mac and Unity | Visual Studio Blog (READABLE)
  637. My Crazy Idea To Reduce Draws In Chess (READABLE)
  638. Guarding Against Physical Attacks: The Xbox One Story — Tony Chen, Microsoft (READABLE)
  639. BlueHat Seattle 2019 || Guarding Against Physical Attacks: The Xbox One Story (READABLE)
  640. ESPlay Micro: Open Source ESP32 Game Console (READABLE)
  641. Say No! More - Announcement Trailer | Thunderful Publishing (READABLE)
  642. pebri86/esplay-retro-emulation (READABLE)
  643. TomF's talks and papers. (READABLE)
  644. Google Stadia will be missing many features for Monday’s launch (READABLE)
  645. FreyaHolmer/ShaderForge (READABLE)
  646. Using GitHub HTTPS Credentials in WSL 2 | Thursday Night (READABLE)
  647. Becoming a Microsoft MVP (READABLE)
  648. Raspberry Pi Gaming (Comparison) (READABLE)
  649. How to Hide Sensitive Files in VS Code (READABLE)
  650. Trains.NET - Episode 2 - Lets draw a grid (READABLE)
  651. OpenAI Plays Hide and Seek…and Breaks The Game! 🤖 (READABLE)
  652. Converting a .NET Standard 2.0 library to .NET Core 3.0: Upgrading to ASP.NET Core 3.0 - Part 1 (READABLE)
  653. Performance Profiling of .NET Core 3 applications on Linux with dotnet-trace and PerfView - Michael's Coding Spot (READABLE)
  654. Nintendo Support: What Are the Differences Between a Primary and Non-Primary Nintendo Switch Console? (READABLE)
  655. Discord - Free voice and text chat for gamers (READABLE)
  656. Credential stuffing explained: How to prevent, detect and mitigate (READABLE)
  657. Buy ASUS Zenbook Pro Duo Laptop - Microsoft Store (READABLE)
  658. Trains.NET - Episode 1 - File, New Project (READABLE)
  659. Shigeru Miyamoto honoured with Japan culture award | VGC (READABLE)
  660. TomaszRewak/C-sharp-console-gui-framework (READABLE)
  661. Untitled Goose Game - Insecure Deserialization (READABLE)
  662. Invisible banana skins thrown at black people every day, says John Barnes (READABLE)
  663. Research based on the .NET Runtime (READABLE)
  664. 【Unite Tokyo 2019】Understanding C# Struct All Things (READABLE)
  665. .NET Conf in Tokyo 2019 (2019/10/27 11:00〜) (READABLE)
  666. Karel Zikmund - Events (READABLE)
  667. Netcode [p1]: Fightin' Words (READABLE)
  668. .NET Core -- Choices (READABLE)
  669. A Talk Near the Future of Python (a.k.a., Dave live-codes a WebAssembly Interpreter) (READABLE)
  670. Microsoft says .NET Framework porting project is finished: If your API's not on the list, it's not getting in (READABLE)
  671. Pac-Man | Design Icons (READABLE)
  672. The Lines of Code That Changed Everything (READABLE)
  673. Two Headed Girl (READABLE)
  674. EF Core 3.1 to target .NET Standard 2.0 · Issue #18141 · dotnet/efcore (READABLE)
  675. Microsoft - Official Home Page (READABLE)
  676. Pixels of the Week – October 13, 2019 by Stéphanie Walter - UX designer & Mobile Expert. (READABLE)
  677. Hack to the Future - NDC Sydney 2020 | Software Developers Conference (READABLE)
  678. OutOfMemory! card game (READABLE)
  679. Grant Types — IdentityServer4 1.0.0 documentation (READABLE)
  680. Die2Nite.com: The zombie survival game set in a world inhabited by the living dead! (READABLE)
  681. nanochess/bootOS (READABLE)
  682. PhobosLab (READABLE)
  683. Zynga's Breach Notification: How Not to Inform Victims (READABLE)
  684. 10x developers (READABLE)
  685. Kickstarter To Workers and Project Creators: Drop Dead | Current Affairs (READABLE)
  686. Oryx Design Lab (READABLE)
  687. Want Free Coding Lessons? Twitch Makes It Happen in Real Time (READABLE)
  688. Ray Tracing Denoising (READABLE)
  689. [DSCTF 2019] CPU Adventure – Unknown CPU Reversing (READABLE)
  690. Alexis Kennedy (READABLE)
  691. Amazon.com: Logitech MX Master 2S Wireless Mouse – Use on Any Surface, Hyper-fast Scrolling, Ergonomic Shape, Rechargeable, Control up to 3 Apple Mac and Windows Computers (Bluetooth or USB), Graphite: Computers & Accessories (READABLE)
  692. It's .NET ROCKS! Talking about Blazor with ASP.NET Web Forms developers (READABLE)
  693. BeagleBoard.org® Launches BeagleBone® AI, Offering a Fast Track to Getting Started with Artificial Intelligence at the Edge (READABLE)
  694. Miles 10 Titanfall 2 Replay Demo (READABLE)
  695. Banks, Arbitrary Password Restrictions and Why They Don't Matter (READABLE)
  696. How .NET 4.8 Can Break Your Application (READABLE)
  697. Build a 6502 computer (READABLE)
  698. Best Media Streaming Devices | Live streaming apps powered by Plex (READABLE)
  699. Role-Playing Virtual Tabletop | I Met A Troll (READABLE)
  700. BluestormDNA/ProjectPSX (READABLE)
  701. !@#$!@@@@@@@ MY ISYS PROJECT @@@@@@!%#@!@ (READABLE)
  702. Tutorial series for simulating NES Graphics – BIT INK STUDIOS (READABLE)
  703. Every game should copy Death Stranding’s “Very Easy Mode” (READABLE)
  704. Buy Samsung HMD Odyssey+ - Microsoft Store (READABLE)
  705. IRL Analogies Explaining Digital Concepts are Terrible (READABLE)
  706. Dave Glick - Default Interface Members, What Are They Good For? (READABLE)
  707. App Store Review Guidelines - Apple Developer (READABLE)
  708. Idea: Extension/derivation of sealed classes · Issue #13345 · dotnet/runtime (READABLE)
  709. A high-speed network driver written in C, Rust, Go, C#, Java | Hacker News (READABLE)
  710. Control - Discover a World Unknown (READABLE)
  711. Amazon.com: iBUYPOWER Gaming PC Computer Desktop Trace2 9250 (Intel Core i7-9700F 3.0GHz, NVIDIA GeForce GTX 1660 Ti 6GB, 16GB DDR4, 240GB SSD, 1TB HDD, WiFi & Win 10 Home) Black: Computers & Accessories (READABLE)
  712. Scabs (READABLE)
  713. XBox Underground (Part 1) – Darknet Diaries (READABLE)
  714. Hyperion Publications (READABLE)
  715. Review: IT Chapter Two is overlong, but Pennywise will still haunt your dreams (READABLE)
  716. Availability of nullable attributes outside of Core 3.0 · Issue #30493 · dotnet/runtime (READABLE)
  717. Gaming's #MeToo Moment and the Tyranny of Male Fragility (READABLE)
  718. Blazor (READABLE)
  719. Episode 33 - .NET Core 3.0, MSIX and The Windows Store with James Montemagno (READABLE)
  720. Space Invaders | Design Icons (READABLE)
  721. Entity component system - Wikipedia (READABLE)
  722. My RustConf 2018 Closing Keynote (READABLE)
  723. Custom internal calls in .NET Core hosting · Issue #11941 · dotnet/runtime (READABLE)
  724. 10 Personal Finance Lessons for Technology Professionals (READABLE)
  725. Alec (READABLE)
  726. Major Crypto Brokerage Coinmama Reports 450,000 Users Affected by Data Breach (READABLE)
  727. Joe Rogan Experience #1342 - John Carmack (READABLE)
  728. TeXnique (READABLE)
  729. LOVE, TRASH DOVES. (READABLE)
  730. Anti-aliased Alpha Test: The Esoteric Alpha To Coverage (READABLE)
  731. Cyber warfare, IoT hacks, and mass data gathering – the new security threats of a hyper-connected world Cyber warfare, IoT hacks, and mass data gathering (READABLE)
  732. England win thriller by one wicket to keep Ashes alive - relive the drama (READABLE)
  733. HIRE AND FIRE YOUR KIDS (READABLE)
  734. Snake Puzzle Games (READABLE)
  735. Kerbal Space Program 2 Cinematic Announce Trailer (READABLE)
  736. Respawn at the Apex of community dysfunction | Opinion (READABLE)
  737. Learn UI Design: The Complete Online Video Course (READABLE)
  738. [live] Hong Kong Protests regarding Extradition law amendment proposed by the Government (various locations; ongoing) (READABLE)
  739. Salmon in Tutka Bay Lagoon were killed by broken net, not ocean warming | Homer News (READABLE)
  740. Thermaltake Tt Gaming Level 20 RGB Battlestation Gaming Computer Desk&#59; Full Frame RGB LED Lighting W/ 8 Light Effects&#59; Tt RGB Plus Ecosystem & Razer Chroma Sync Compatible&#59; Electric Height Adjustable - Newegg.com (READABLE)
  741. Turning the Nintendo Switch into Android’s best gaming hardware (READABLE)
  742. xkcd: Old Game Worlds (READABLE)
  743. Old Game Worlds (READABLE)
  744. Hacker site’s incriminating database published online by rival group (READABLE)
  745. THE DAILY SHOW PRESENTS THE LEGISLATOR: LICENSE TO BILL (READABLE)
  746. Tiered compilation for Mono runtime · Issue #16018 · mono/mono (READABLE)
  747. The Sad History of Hydrox Cookies, Which Were Probably Doomed By Their Name (READABLE)
  748. Walmart taking down violent video game demos, displays (READABLE)
  749. Highest Voted Questions (READABLE)
  750. hästvagnar mm samtliga 148 (READABLE)
  751. Steam :: Rocket League :: Community Spotlight: Training Pack Refresh (READABLE)
  752. Ugly Gerry, a font based on gerrymandered districts (READABLE)
  753. How we fit an NES game into 40 Kilobytes (READABLE)
  754. Illyriad - Grand Strategy MMO (READABLE)
  755. Here’s what’s in the brand-new Unity 2019.2 - Unity Technologies Blog (READABLE)
  756. Hugo's House of Horrors (READABLE)
  757. Canada Online Store Promotion. Official Rules. (READABLE)
  758. US Online Store Promotion. Official Rules. (READABLE)
  759. Emuparadise Suffered a 1.1 Million User Data Exposing Breach (READABLE)
  760. Is Crunch Mandated at Naughty Dog? The Answer Is a Bit Complicated | COGconnected (READABLE)
  761. Link’s Awakening disassembly progress report – week 5 – Kzone - (READABLE)
  762. OutOfMemory - the card game (based on prototype version) (READABLE)
  763. RustPython/RustPython (READABLE)
  764. Razor: Into the Razor'verse (READABLE)
  765. Roll20 (READABLE)
  766. PuzzleScript Game (READABLE)
  767. Request: a solution that allows us to not have to write 6500 different delegates & overloads · Issue #2668 · dotnet/csharplang (READABLE)
  768. Zelda Screen Transitions are Undefined Behaviour (READABLE)
  769. England's World Cup win: The stats behind historic triumph (READABLE)
  770. PuzzleScript Game (READABLE)
  771. Bedlam for the ages (READABLE)
  772. OutOfMemory and IT Startup card game prototypes available! – TooSlowException (READABLE)
  773. Extended Validation Certificates are Dead (READABLE)
  774. Hack to the Future - Troy Hunt (READABLE)
  775. A Blazor Community Update (READABLE)
  776. radiatoryang/hedera (READABLE)
  777. User Inyerface - A worst-practice UI experiment (READABLE)
  778. xoofx/UnityNuGet (READABLE)
  779. IRL Podcast (READABLE)
  780. .NET R&D Digest (June, 2019) (READABLE)
  781. » The Mortgaging of Sierra Online The Digital Antiquarian (READABLE)
  782. Mereruka - Wikipedia (READABLE)
  783. No Starch Press | "The finest in geek entertainment" (READABLE)
  784. Microsoft Events for Students - Microsoft Store (READABLE)
  785. Account Security Improvements | EVE Online (READABLE)
  786. Low Spec Gaming - Computerphile (READABLE)
  787. KIRBY WITHOUT WORDS (READABLE)
  788. Peephole optimizations in C++ and C# | Egor Bogatov — Developer at Microsoft (READABLE)
  789. Adding Reaction Gifs for your Build System and the Windows Terminal - Scott Hanselman (READABLE)
  790. Download Mouse Without Borders for Windows 10/8/7 (READABLE)
  791. Scunthorpe problem - Wikipedia (READABLE)
  792. IRL Podcast: The “Privacy Policy” Policy (READABLE)
  793. Flappy Bird game with browser windows (READABLE)
  794. Hackers Steal 500 MB of NASA Data Using Cheap Raspberry Pi Computer (READABLE)
  795. Rick Astley with Choir! Choir! Choir! - Never Gonna Give You Up!!! (READABLE)
  796. The Peak-Performance-Percentage Analysis Method for Optimizing Any GPU Workload | NVIDIA Developer Blog (READABLE)
  797. Create 3D games with friends, no experience required (READABLE)
  798. Top Lifetime Grosses - Box Office Mojo (READABLE)
  799. England beat Afghanistan by 150 runs - England vs Afghanistan, World Cup, 24th match Match Summary, Report | ESPNcricinfo.com (READABLE)
  800. 10 Personal Finance Lessons for Technology Professionals (READABLE)
  801. Announcing Windows 10 Insider Preview Build 18917 | Windows Experience Blog (READABLE)
  802. Explore Microsoft open source projects, releases and information - opensource.microsoft.com (READABLE)
  803. Bringing the Periodic Table of the Elements app to HoloLens 2 with MRTK v2 (READABLE)
  804. Microsoft Wants More Security Researchers to Hack Into Its Cloud (READABLE)
  805. Taking a harder look at harassment (READABLE)
  806. » Day of the Tentacle The Digital Antiquarian (READABLE)
  807. Why a #GoogleWalkout Organizer Left Google (READABLE)
  808. Open Source Game Clones (READABLE)
  809. 0xd4d/dnSpy (READABLE)
  810. Stream Deck XL | elgato.com (READABLE)
  811. Preview 6 regression with AddRange on ICollection/Collection · Issue #29721 · dotnet/runtime (READABLE)
  812. GOG.com (READABLE)
  813. Lose weight the fun way. (READABLE)
  814. Maintainer burnout and package security (READABLE)
  815. The new Dell XPS 15 (7590) now has an option for 4K OLED, GTX 1650 graphics (READABLE)
  816. Christmas Compiler Speed-Up, part 2 (READABLE)
  817. Ethical Alternatives & Resources - ethical.net (READABLE)
  818. Making Sense of .NET 5 – Bill Reiss Developer Blog (READABLE)
  819. Graphics Programming Weekly - Article Database (READABLE)
  820. Video games: A unifying force for the world - The Official Microsoft Blog (READABLE)
  821. Keyloggers Injected in Web Trust Seal Supply Chain Attack (READABLE)
  822. SMS for 2FA: What Are Your Security Options? - Authy (READABLE)
  823. Game Engine Black Books Update (READABLE)
  824. DevGAMM Moscow 2019 Live Stream Day 2. Part 1 (READABLE)
  825. » Out with 1992, In with 1993 The Digital Antiquarian (READABLE)
  826. Careers (READABLE)
  827. The Upside Down 75810 | Stranger Things | Buy online at the Official LEGO® Shop US (READABLE)
  828. Introducing the Profile Analyzer - Unity Technologies Blog (READABLE)
  829. Debugging and fixing the Twitch desktop client (READABLE)
  830. J on the Beach - Workshops (READABLE)
  831. Uncle Pixel (READABLE)
  832. Teenage Pricks | Alex Pareene (READABLE)
  833. Sonic (READABLE)
  834. GOTcha (Season 8 Hot Takes: Part 1 of 1,000,000) (READABLE)
  835. » Return to Zork The Digital Antiquarian (READABLE)
  836. Compile time marshalling | devops.lol (READABLE)
  837. Eon – Amiga Soundtrack Hacks (READABLE)
  838. The Tail of the Serpent by Le Slo (READABLE)
  839. Manifold Garden – Beta Sign Up (READABLE)
  840. What does "additional polish" mean? (READABLE)
  841. Manifold Garden - Call for Playtesters (READABLE)
  842. dotnet/corert (READABLE)
  843. What's New in Rider (READABLE)
  844. (READABLE)
  845. mpm guide - niall t.l. (READABLE)
  846. Former 'MythBusters' Host Adam Savage Returning to Science Channel in New Series (Exclusive) (READABLE)
  847. distractionware » AGALLAMH: Terry Cavanagh – forbróir cluichí ríomhaireachta Gaeilge (READABLE)
  848. World’s Flagship Event for Developers - WeAreDevelopers World Congress 2020 (READABLE)
  849. OutOfMemory – a nerdy card game for developers! – TooSlowException (READABLE)
  850. fr-08: .the .product by Farbrausch (READABLE)
  851. Arya Stark is an adult woman: "Game of Thrones" sex shock is rooted in hypocritical purity culture (READABLE)
  852. Destination Game Blazor (READABLE)
  853. Hexa Trains (READABLE)
  854. Unity Careers (READABLE)
  855. Twisted Oak (READABLE)
  856. Dev Tip #158: Strongly Typed IDs (READABLE)
  857. distractionware » The Dice are Cast (READABLE)
  858. 996.ICU accuses NetEase, Tencent and Chinese devs of overworking staff (READABLE)
  859. OJ/clr-meterpreter (READABLE)
  860. Keeping a Ping Pong Ball Bouncing with 4 Mics (READABLE)
  861. NYU Game Center Lecture Series Presents Daniel Benmergui (READABLE)
  862. The Witness Analysis: Audio Puzzles (READABLE)
  863. Super Mario Bros - 2019: Commodore 64 port (READABLE)
  864. » An Unlikely Savior The Digital Antiquarian (READABLE)
  865. Understanding data-oriented design for entity component systems - Unity at GDC 2019 (READABLE)
  866. jmcgrew / zilf / wiki / Home — Bitbucket (READABLE)
  867. Apple Pay participating banks and card issuers in Asia-Pacific (READABLE)
  868. Everyone Watching This Is Fired (READABLE)
  869. No Time, No Budget, No Problem: Finishing 'The First Tree' (READABLE)
  870. It's annoying, it's hated and it’s here to stay: why we’re stuck with passwords (READABLE)
  871. Frogger AI Explains Its Decisions (READABLE)
  872. Mute Records • STUMM433 - Mute Records (READABLE)
  873. How to make a 3D renderer in Desmos - Ben Visness (READABLE)
  874. Game of Thrones recap for Season 8 – everything you need to know (READABLE)
  875. Matthew Gatland stopped making tiny games | Anti-Patreon (READABLE)
  876. Kucherov suspended one game (READABLE)
  877. MY EQUIPMENT BREAKS? | DICEY DUNGEONS (READABLE)
  878. Steam Quirks For Developers - a post on Tom Francis' blog (READABLE)
  879. Escher (READABLE)
  880. Spawn: The Eternal - IGN (READABLE)
  881. How I used SECRET NSA TECHNOLOGY to hack my gaming keyboard (READABLE)
  882. Quantum Garden: An interactive quantum computing installation (READABLE)
  883. Code Coverage on macOS and Linux in Rider 2019.1 - .NET Tools Blog (READABLE)
  884. Linux Game Jam 2019 (READABLE)
  885. AGALLAMH: Terry Cavanagh – forbróir cluichí ríomhaireachta Gaeilge (READABLE)
  886. r/gaming - Animation is a dangerous job (READABLE)
  887. Learn more programming languages, even if you won't use them - Thorsten Ball (READABLE)
  888. Privileged | By Kyle Korver (READABLE)
  889. Simple SIMD Using ISPC (Intel(r) SPMD Program Compiler) (Presented by Intel) (READABLE)
  890. Crawler-transporter - Wikipedia (READABLE)
  891. Compass Rose by Pace (READABLE)
  892. Steam cracks down on Trading Card abuse to combat "fake games" (READABLE)
  893. On a geometry test (READABLE)
  894. Home (READABLE)
  895. Classic Game Postmortem: 'Lemmings' (READABLE)
  896. 'Marvel's Spider-Man': A Technical Postmortem (READABLE)
  897. ardalis/AspNetCoreStartupServices (READABLE)
  898. Families (READABLE)
  899. » Interplay Takes on Trek The Digital Antiquarian (READABLE)
  900. OVERWHELM for Nintendo Switch - Nintendo Game Details (READABLE)
  901. The Witness goes free on the Epic Games Store for two weeks (READABLE)
  902. Bringing GPU acceleration to Windows containers (READABLE)
  903. The Witness - **You wake up, alone, on a strange island full of puzzles.** (READABLE)
  904. ITHare/obf (READABLE)
  905. Profiling Mono and Mono Unity Apps on Windows, macOS, and Linux - .NET Tools Blog (READABLE)
  906. Everybody Edits Data Security Breach (READABLE)
  907. Visual Studio 2019 for Mac is now available | Visual Studio Blog (READABLE)
  908. F# Weekly – Sergey Tihon's Blog (READABLE)
  909. Polymorphism: Queer Encounters of Intimacy in Games — VGA Gallery (READABLE)
  910. New Code Visualizer for Swift: Source Is View (READABLE)
  911. YouTube Executives Ignored Warnings, Letting Toxic Videos Run Rampant (READABLE)
  912. JetBrains Night Tel Aviv 2019 (READABLE)
  913. The story of the Rendition Vérité 1000 (READABLE)
  914. Blazor Shell Apps (READABLE)
  915. r/Games - /r/Games is closed for April Fool’s. Find out why in here! (READABLE)
  916. Blazor Shell apps (READABLE)
  917. Proposal: Dependency Injection / Service Locator as a Language Feature · Issue #1690 · dotnet/csharplang (READABLE)
  918. The Unexpected Philosophical Depths of Clicker Games (READABLE)
  919. 10 games to play at Now Play This (READABLE)
  920. Behind the burst compiler | xoofx (READABLE)
  921. New AMD EPYC-Powered Amazon EC2 M5ad and R5ad Instances | Amazon Web Services (READABLE)
  922. Stable Filtering  —  Part 2 (READABLE)
  923. Unity VR and the Making of Ready Player One | Jake Simpson (READABLE)
  924. Dark Castle Original Macintosh Version! (READABLE)
  925. AWS SDK for .NET now targets .NET Standard 2.0 | Amazon Web Services (READABLE)
  926. Sophie's Dice by Sophie Houlden (READABLE)
  927. GameTechDev/GTS-GamesTaskScheduler (READABLE)
  928. » Darklands The Digital Antiquarian (READABLE)
  929. A dev trained robots to generate “garbage” slot machine games—and made $50K (READABLE)
  930. Telerik UI for Blazor 0.3.0 is Released (READABLE)
  931. .NET Standard Target Chooser (READABLE)
  932. Buy Tacoma from the Humble Store (READABLE)
  933. Review: Baba Is You - Hardcore Gamer (READABLE)
  934. Visual Studio 2019 Launch Event agenda and speakers now published | Visual Studio Blog (READABLE)
  935. Manifold Garden Dev Update #18 - PS4 Bug Fix & Water Bug Solution (READABLE)
  936. Killed by Google (READABLE)
  937. How Truck Simulator’s resident radio station became as big as the rigs (READABLE)
  938. Core support for object pooling · Issue #12296 · dotnet/runtime (READABLE)
  939. Microsoft Azure PlayFab Blog (READABLE)
  940. Megacity | Unity (READABLE)
  941. Space Funeral (READABLE)
  942. Rameses - Details (READABLE)
  943. Grandpa Pip's Birthday by Snozbot (READABLE)
  944. I saw a fellow CMDR on the road a few days ago. o7 : EliteDangerous (READABLE)
  945. Guild Of Dungeoneering (READABLE)
  946. DEEP — owen LL harris (READABLE)
  947. Canadian Police Charge Operator of Hacked Password Service Leakedsource.com — Krebs on Security (READABLE)
  948. An update on how my 2018 return to Chicago went and what's next for me in 2019 (READABLE)
  949. Steam :: Steamworks Development :: Steamworks SDK v1.44 - New Networking APIs (READABLE)
  950. Rider 2019.1 Kicks off its Early Access Program! - .NET Tools Blog (READABLE)
  951. The World Design of Metroid Prime | Boss Keys (READABLE)
  952. Baba Is You (Jam Build) by Hempuli (READABLE)
  953. Windows Desktop Developer Twitch Workshop (March 14, 2019) | Visual Studio Blog (READABLE)
  954. Xbox Live expands to mobile in Microsoft's big streaming push (READABLE)
  955. Game Stack - Achieve More With Microsoft Game Stack | Microsoft Developer (READABLE)
  956. Baba Is You by Hempuli (READABLE)
  957. Baba Is You for Nintendo Switch - Nintendo Game Details (READABLE)
  958. Timeline - Time to Play Fair (READABLE)
  959. How having a toxic teammate led to my best game yet (READABLE)
  960. A simple reason why there aren't more women in tech - we're okay with misogyny (READABLE)
  961. Progress Influencers Party at MVP Summit 2019 (READABLE)
  962. Episode 082 – xUnit with Brad Wilson | The 6 Figure Developer (READABLE)
  963. Game Developers Conference 2019 (READABLE)
  964. Line Rider - Bohemian Rhapsody | SYNCED | LR Vanilla (READABLE)
  965. Video: Overcoming network latency in Mortal Kombat & Injustice 2 (READABLE)
  966. The Promise of Hierarchical Reinforcement Learning (READABLE)
  967. System Era Softworks (READABLE)
  968. We need to talk about Session Tickets (READABLE)
  969. Why This 3D Light Printer Is a HUGE Game Changer (READABLE)
  970. Tic Toc Games - A Unity Developer Case Study (READABLE)
  971. Game Design (READABLE)
  972. distractionware » Design Diary: The v0.16 Enemy Audit (READABLE)
  973. The Influencer is dead. Long live the influencer (READABLE)
  974. Manifold Garden Dev Update #17 - Bug Fixes, Soak Tests, and Footsteps (READABLE)
  975. Visual Model-Based Reinforcement Learning as a Path towards Generalist Robots (READABLE)
  976. Handmade Seattle (READABLE)
  977. Stable Filtering  —  Part 1 (READABLE)
  978. Festival (READABLE)
  979. Interrupt/systemshock (READABLE)
  980. r/wimmelbilder - PXL CON - Jimmy Something (READABLE)
  981. How to make your game run at 60fps (READABLE)
  982. Status as a Service (StaaS) — Remains of the Day (READABLE)
  983. Ghost Insight: Empty (5/9;7/5) by Spilled Games (READABLE)
  984. Sphinx and the Cursed Mummy for Nintendo Switch - Nintendo Game Details (READABLE)
  985. pierricgimmig/orbitprofiler (READABLE)
  986. Is C# a low-level language? (READABLE)
  987. Spotlight Team Best Practices: GUID based references - Unity Technologies Blog (READABLE)
  988. Eastshade Studios | Official Website (READABLE)
  989. The Making of Legend of Zelda A Link to the Past - Super Nes (READABLE)
  990. Submitting Your App to the Oculus Quest Store | Oculus (READABLE)
  991. Announcing WPF, WinForms, and WinUI are going Open Source - Scott Hanselman (READABLE)
  992. Neowin (READABLE)
  993. Azure SignalR Service now generally available (READABLE)
  994. This is not your father's Microsoft (READABLE)
  995. Content moderation has no easy answers (READABLE)
  996. HQ2: Understanding What Happened & Why - The Big Picture (READABLE)
  997. The History of Blindfolded Punch-Out (READABLE)
  998. Twitch Highlighter - Visual Studio Marketplace (READABLE)
  999. a16z Podcast: Voting, Security, and Governance in Blockchains - Andreessen Horowitz (READABLE)
  1000. What comes after open source? (READABLE)
  1001. Blockchain Can Wrest the Internet From Corporations' Grasp (READABLE)
  1002. Presentation: The End of the Beginning — Benedict Evans (READABLE)
  1003. Goodbye Phones, Hello Drones (READABLE)
  1004. The Myth of The Infrastructure Phase | Union Square Ventures (READABLE)
  1005. a16z Crypto - Andreessen Horowitz (READABLE)
  1006. a16z Crypto - Andreessen Horowitz (READABLE)
  1007. a16z Crypto - Andreessen Horowitz (READABLE)
  1008. a16z Crypto - Andreessen Horowitz (READABLE)
  1009. a16z Crypto - Andreessen Horowitz (READABLE)
  1010. Crypto Canon - Andreessen Horowitz (READABLE)
  1011. Blockchains don’t scale. Not today, at least. But there’s hope. (READABLE)
  1012. AI Progress Measurement (READABLE)
  1013. Made With ARKit - ARKit Inter-dimensional Portal by @nedd. Music... (READABLE)
  1014. Bigscreen raises $11 Million in Series A financing led by True Ventures (READABLE)
  1015. Wolfsong Trailer (READABLE)
  1016. The Elusive Frame Timing (READABLE)
  1017. r/FFXV - Robbie Daymond's(Prompto) Christmas surprise message for my daughter (READABLE)
  1018. ‎Florence (READABLE)
  1019. maps, smaps and Memory Stats! (READABLE)
  1020. r/miniSNES - Latency Analysis of NES, SNES, Classics, and RetroPie (READABLE)
  1021. July 4, 1976 — Rome.ro (READABLE)
  1022. Books Archives — ETC Press (READABLE)
  1023. P8 Awards 2018 (READABLE)
  1024. John Romero's SIGIL Beast Box PC Megawad (READABLE)
  1025. Hurt Me Plenty: A Doom Retrospective - Outright Geekery (READABLE)
  1026. SI6IL — Romero Games (READABLE)
  1027. SI6IL — Romero Games (READABLE)
  1028. Reflections on DOOM's Development — Rome.ro (READABLE)
  1029. Game Engine Black Book: Wolfenstein 3D: 9781539692874: Computer Science Books @ Amazon.com (READABLE)
  1030. Castles II Siege & Conquest by Interplay - PC DOS 3.5" Diskette (Retail Big Box) | eBay (READABLE)
  1031. Wolfenstein 3D (READABLE)
  1032. ‎Gunman Taco Truck (READABLE)
  1033. Through the Moongate: Richard Garriott, Origin, and Ultima (READABLE)
  1034. Rocket Jump (READABLE)
  1035. Darren Sweeney (READABLE)
  1036. John Romero confirmed for Making Games Conference! - Making Games (READABLE)
  1037. Shareware Heroes (READABLE)
  1038. 'Gunman Taco Truck' Review & Tips: Hilarious Post-Apocalyptic Restaurant Simulator Is A Stroke Of Strategic Genius (READABLE)
  1039. Half-Life: Opposing Force (PC, 1999) for sale online | eBay (READABLE)
  1040. John Romero's Daikatana, EIDOS & Ion Storm (PC, 2000) Box & Contents No Game CD 788687101813 | eBay (READABLE)
  1041. John Romero's Daikatana, EIDOS & Ion Storm (PC, 2000) Box & Contents No Game CD | eBay (READABLE)
  1042. Deathkings of the Dark Citadel (PC, 1996) for sale online | eBay (READABLE)
  1043. The history of Championship Manager and Football Manager (READABLE)
  1044. Samurai Sam – Game Jam Build (READABLE)
  1045. The Legend of Zelda: Link’s Awakening - Announcement Trailer - Nintendo Switch (READABLE)
  1046. DOS Nostalgia's 10th Anniversary Stream (READABLE)
  1047. REDO! by Redo! (READABLE)
  1048. Meditation Games Diary: 1/29/19 (READABLE)
  1049. Meditation Games - January 29th - Game 29 (READABLE)
  1050. Snakeshit by dario-zubovic (READABLE)
  1051. galaxyhaxz/devilution (READABLE)
  1052. Why I left Google to join Grab (READABLE)
  1053. EVE Online Player Accidentally Becomes Certified Accountant (READABLE)
  1054. Keyboard latency (READABLE)
  1055. Game Designer+Artist or Game Designer+Programmer (READABLE)
  1056. Toward an honesty of pixels: on Final Fantasy 12 HD and Quake 3 Arena (READABLE)
  1057. TypeScript port of the first half of John De Goes "FP to the max" (https://www.youtube.com/watch?v=sxudIMiOo68) (READABLE)
  1058. r/HandmadeQuake - My Announcement is Downright.... Epic (READABLE)
  1059. Video: Watch a game coder rebuild id's Quake from scratch (READABLE)
  1060. Working time among video game developers: Trends over 2004-14 (READABLE)
  1061. Get a job: Be a Mobile Game Engineer for Sega Networks (READABLE)
  1062. The Worst Board Games Ever Invented (READABLE)
  1063. Gaming articles on Engadget (READABLE)
  1064. #1gam (READABLE)
  1065. EU Offering Bug Bounties on Critical Open-Source Software - Schneier on Security (READABLE)
  1066. Stealing Nativity Displays - Schneier on Security (READABLE)
  1067. Friday Squid Blogging: Squid Sculptures - Schneier on Security (READABLE)
  1068. New IoT Security Regulations - Schneier on Security (READABLE)
  1069. Friday Squid Blogging: Australian Fisherman Gets Inked - Schneier on Security (READABLE)
  1070. Amazon.com: Customer reviews: Razer BlackWidow Tournament Edition Stealth - Essential Mechanical Gaming Keyboard - Compact Layout - Tactile & Silent Razer Orange Switches (READABLE)
  1071. Game jams (READABLE)
  1072. How to get clang++ to find link.exe (READABLE)
  1073. Star Voyager (Atari 2600) - Wikipedia (READABLE)
  1074. Announcing the Epic Games Store (READABLE)
  1075. CI (READABLE)
  1076. Edible Games Cookbook: Play With Your Food (READABLE)
  1077. Edible Games Cookbook: Play With Your Food (READABLE)
  1078. Current Status (READABLE)
  1079. Current Status (READABLE)
  1080. April Fools' 2018 (READABLE)
  1081. Thimbleweed Park Blog (READABLE)
  1082. Thimbleversary (READABLE)
  1083. Combat (READABLE)
  1084. Thimbleweed Park Vinyl (READABLE)
  1085. Friday Questions #3 (READABLE)
  1086. A better Steam (READABLE)
  1087. Favorite Game Dev Blogs? (READABLE)
  1088. Friday Questions #2 (READABLE)
  1089. Unit Testing Games (READABLE)
  1090. 2018 Goals (READABLE)
  1091. Grumpy Gamer v3 (READABLE)
  1092. When is it OK to remake a classic game? (READABLE)
  1093. Thimbleweed Park Cross Stitch Charts | The Den of Slack (READABLE)
  1094. Thimbleweed Park™ (READABLE)
  1095. AIAS launches new game dev podcast 'The Game Makers Notebook' (READABLE)
  1096. TRÜBERBROOK – A Nerd Saves the World (READABLE)
  1097. Bitsy Game Maker by Adam Le Doux (READABLE)
  1098. Jonathan Blow on Deep Focus (READABLE)
  1099. Looking for a pixel artist (READABLE)
  1100. Zelda 2 (READABLE)
  1101. Socialism Will Continue to Rise Regardless of Election Results (READABLE)
  1102. Unity at GDC San Francisco 2019: Dates, Keynote, and Schedules | Unity (READABLE)
  1103. Updated Terms of Service and commitment to being an open platform - Unity Technologies Blog (READABLE)
  1104. Swing by GDC and learn about the making of Marvel's Spider-Man from top to bottom (READABLE)
  1105. Unity ECS - 100k entities, 30fps on mobile (READABLE)
  1106. Project Tiny Preview Package is here! - Unity Technologies Blog (READABLE)
  1107. Unity Careers (READABLE)
  1108. ECS Track: The Evolution of the ECS API - Unite LA (READABLE)
  1109. Limbo for Commodore 64 Preview available for download (READABLE)
  1110. FPS Sample - A multiplayer shooter game project | Unity (READABLE)
  1111. Unity gives us over 10m reasons to watch Unite LA next week | MCV/DEVELOP (READABLE)
  1112. Why Labor's plan for preschool is music to the ears of early childhood advocates (READABLE)
  1113. AI-driven Dynamic Dialog through Fuzzy Pattern Matching (READABLE)
  1114. Infinitroid (READABLE)
  1115. SPYRO Reignited Character Designer Nicholas Kole Talks ART, Nostalgia, & JELLY (READABLE)
  1116. Haxe Roundup № 468 (READABLE)
  1117. distractionware » Design Diary: The Jester (READABLE)
  1118. Heat Signature dev log: designing in the dark (READABLE)
  1119. LOVE for Nintendo Switch - Nintendo Game Details (READABLE)
  1120. Looking for a full-time Unity programmer (READABLE)
  1121. JUMPGRID by Ian MacLarty (READABLE)
  1122. Charity - a post on Tom Francis' blog (READABLE)
  1123. Home (READABLE)
  1124. Megaquest (Dicey Dungeons) by TheMysticSword (READABLE)
  1125. Mosh Pit Simulator (READABLE)
  1126. distractionware » Dice related stuff (READABLE)
  1127. PAX South 2019 Postmortem (READABLE)
  1128. Immediate-Mode Graphical User Interfaces (2005) (READABLE)
  1129. Unity’s block of SpatialOS - Improbable (READABLE)
  1130. distractionware » On a roll (READABLE)
  1131. All the indies I've played in 2018 are amazing and I need to talk about them (READABLE)
  1132. 2019 Independent Games Festival reveals this year's finalists! (READABLE)
  1133. Meditations (READABLE)
  1134. 2018 Retrospective (READABLE)
  1135. Dicey Dungeons: Terry Cavanagh interview — Wireframe Magazine (READABLE)
  1136. Submit your game for inclusion in the Leftfield Collection 2019 (READABLE)
  1137. distractionware » When’s the next update coming out? (READABLE)
  1138. New & popular featured games (READABLE)
  1139. D. J. Bernstein / Talks (READABLE)
  1140. BOI: Four Souls + Expansion Pack (READABLE)
  1141. Humans Who Make Games | Starburns Audio (READABLE)
  1142. The Legend of Bum-Bo on Steam (READABLE)
  1143. The Binding of Isaac: Four Souls Game (READABLE)
  1144. Randomized trial on gender in Overwatch (READABLE)
  1145. nothings/stb (READABLE)
  1146. EGSR 2019 (READABLE)
  1147. Real-Time Rendering · “Ray Tracing Gems” nears completion (READABLE)
  1148. Unity Labs Publications | Unity (READABLE)
  1149. Breaking Down Barriers – Part 5: Back To The Real World (READABLE)
  1150. Tech Note: Shader Snippets for Efficient 2D Dithering | Oculus (READABLE)
  1151. Introduction to DirectX RayTracing (READABLE)
  1152. Advances in Real-Time Rendering in Games, SIGGRAPH 2018 (READABLE)
  1153. Real-Time Rendering, Fourth Edition (READABLE)
  1154. The Design and Evolution of Disney’s Hyperion Renderer | ACM Transactions on Graphics (TOG) (READABLE)
  1155. Program | High-Performance Graphics 2018 (READABLE)
  1156. Combining Analytic Direct Illumination and Stochastic Shadows (READABLE)
  1157. GDC Retrospective and Additional Thoughts on Real-Time Raytracing (READABLE)
  1158. The Ray + Raster Era Begins - an R&D Roadmap for the Game Industry (Presented by NVIDIA) (READABLE)
  1159. GDC 2018 Presentation Slides - Shiny Pixels: Real-Time Raytracing at SEED (READABLE)
  1160. Schedule | GDC 2020 | Session not found. (READABLE)
  1161. Real-Time Rendering · “Real-Time Rendering, 4th Edition” available in August 2018 (READABLE)
  1162. NVIDIA Nsight Graphics (READABLE)
  1163. Experiments with DirectX Raytracing in Northlight (READABLE)
  1164. pervognsen/bitwise (READABLE)
  1165. Schedule | GDC 2020 | Session not found. (READABLE)
  1166. Schedule | GDC 2020 | Session not found. (READABLE)
  1167. Manifold Garden - Performance, Design, and Music System (READABLE)
  1168. Manifold Garden (READABLE)
  1169. Music System for Manifold Garden (READABLE)
  1170. LUNARK (READABLE)
  1171. Manifold Garden (READABLE)
  1172. Join Us — Hinterland Games (READABLE)
  1173. Unity Careers (READABLE)
  1174. Manifold Garden Dev Update #16 - Fixes, Music System and Design (READABLE)
  1175. Steam :: Manifold Garden :: Graphics Improvements, New Music System, and Dev Update Video #16 (READABLE)
  1176. How to Be a Tree by zaphos (READABLE)
  1177. SmuggleCraft hitting the Switch eShop this week - Nintendo Everything (READABLE)
  1178. Forgotten Key prepares for shutdown (READABLE)
  1179. The Epic Games Store as described by Sergey Galyonkin (SteamSpy Creator, Currently At Epic) (Update: Sergey Clarifying Points on Twitter) (READABLE)
  1180. Manifold Garden Dev Update #15 - Before vs After of Recent Changes (READABLE)
  1181. Eastshade Official Trailer 2 (READABLE)
  1182. Manifold Garden - Development Update 13 (READABLE)
  1183. BELOW for Xbox One: Explore. Survive. Discover. | Xbox (READABLE)
  1184. Level Design Timelapse - Decemember 12, 2018 (READABLE)
  1185. Manifold Garden - Development Update 12 (READABLE)
  1186. (READABLE)
  1187. The 10 Secrets to Indie Game Success (and Why They Do Not Exist) (READABLE)
  1188. Foundations of Game Engine Development (READABLE)
  1189. The Transvoxel Algorithm for Voxel Terrain (READABLE)
  1190. Foundations of Game Engine Development, Volume 1: Mathematics: Eric Lengyel: 9780985811747: Amazon.com: Books (READABLE)
  1191. The 31st - A Game by Terathon Software (READABLE)
  1192. Slug Font Rendering Library (READABLE)
  1193. Magic Leap Promises to Show a Real Demo and Share Specs on Today's Livestream (READABLE)
  1194. Miles Sound System Development History (READABLE)
  1195. The Utterly Bizarre Life of Lyndon LaRouche (READABLE)
  1196. Help Bahiyya Khan get to GDC 2019 (READABLE)
  1197. ZACH-LIKE (READABLE)
  1198. Ultimate Tic-Tac-Toe (READABLE)
  1199. Eletro Fortinite [Test][Reupload in the right subreddit] (READABLE)
  1200. Schedule | GDC 2020 | Session not found. (READABLE)
  1201. Sponza in a Millisecond – threadlocalmutex.com (READABLE)
  1202. Randomized trial on gender in Overwatch (READABLE)
  1203. Even without explicit collusion, pricing algorithms converge on price-fixing strategies (READABLE)
  1204. Forget privacy: you're terrible at targeting anyway (READABLE)
  1205. What would a EvE online Internet look like? (READABLE)
  1206. r/PS4 - [video] The Encounter made in Dreams Beta. One person made this....wtf (READABLE)
  1207. Slim and light Asus StudioBook S (W700) offers Intel Xeon CPU and Nvidia Quadro P3200 GPU (READABLE)
  1208. Kirby’s Development Secrets (READABLE)
  1209. Inigo Quilez :: fractals, computer graphics, mathematics, shaders, demoscene and more (READABLE)
  1210. AURCADE: Format: Ghosts 'n Goblins: Points (READABLE)
  1211. NYPLarcade: International Games Day 2016 (READABLE)
  1212. (READABLE)
  1213. draft-boneh-bls-signature-00 - BLS Signature Scheme (READABLE)
  1214. Usenet personality - Wikipedia (READABLE)
  1215. Database Encryption (READABLE)
  1216. ‎Beyond Beta Podcast on Apple Podcasts (READABLE)
  1217. Stormy weather (READABLE)
  1218. The War To Sell You A Mattress Is An Internet Nightmare (READABLE)
  1219. This Is Spinal Tap’s Multi-Million-Dollar Legal Battle (READABLE)
  1220. A New Code License: The MIT, this time with Attribution Required (READABLE)
  1221. Baba Is You (READABLE)
  1222. ‎Pipe Push Paradise (READABLE)
  1223. 50. Dice Area Revisions and Other Fun Stuff (READABLE)
  1224. Working on Taiji (Revising Subtractive Dice Puzzles, Part 1) 01-21-2019 (READABLE)
  1225. Working on Taiji (Revising Subtractive Dice Puzzles, Part 2) 01-21-2019 (READABLE)
  1226. Whats next after Burst (READABLE)
  1227. C++, C# and Unity (READABLE)
  1228. Manifold Garden Dev Update #14 - A Very Brief History of Development (READABLE)
  1229. Learning to Drive Smoothly in Minutes (READABLE)
  1230. MiniWorld: A VizDoom Alternative for OpenAI Gym (READABLE)
  1231. Real-Time Rendering · “An Introduction to Ray Tracing” is now free for download (READABLE)
  1232. How DOOM fire was done (READABLE)
  1233. How to Design for Color Blindness (READABLE)
  1234. arXiv.org e-Print archive (READABLE)
  1235. Bomb Jack Dissected (READABLE)
  1236. The 7 Best Robotic Arm Kits Under $100 (READABLE)
  1237. Nvidia Launches Turing Architecture, Quadro RTX Ray-Tracing GPU (READABLE)
  1238. Linux gaming is on a life-support system called Steam (READABLE)
  1239. The Division 2 has more PC preorders than the original, despite skipping Steam (READABLE)
  1240. Pennsylvania considers a tax on violent videogames to help prevent school shootings (READABLE)
  1241. Google has no plans to lower its 30% cut (READABLE)
  1242. Super Meat Boy Nintendo Switch LR02143 - Best Buy (READABLE)
  1243. Jackbox Party Pack - The Jackbox Party Pack (READABLE)
  1244. The State of the Algorithm: What's Happening to Indies on Steam? (READABLE)
  1245. PC Gaming Era GOTY 2018 Awards (READABLE)
  1246. The Aggie Awards – The Best Adventure Games of 2018 - page 15 | Adventure Gamers (READABLE)
  1247. Return of the Obra Dinn & The Jigsaw Puzzle // Playing at Being (LudicRyan) (READABLE)
  1248. Noclip Podcast #07 - Lucas Pope (Papers Please / Return of the Obra Dinn) (READABLE)
  1249. BEHOLDER. Official Short Film (2019) 4K (READABLE)
  1250. 2019 Independent Games Festival reveals this year's finalists! (READABLE)
  1251. The RPS Advent Calendar 2018, Dec 24th (READABLE)
  1252. You found the void. (READABLE)
  1253. BEHOLDER. Official Short Film | Trailer (2018) 4K (READABLE)
  1254. Return of the Obra Dinn (READABLE)
  1255. Return of the Obra Dinn - Available Now (READABLE)
  1256. Return of the Obra Dinn [Releasing Oct 18] (READABLE)
  1257. Papers, Please Out Today For PS Vita (READABLE)
  1258. Return of the Obra Dinn [Releasing Oct 18] (READABLE)
  1259. PAPERS, PLEASE - The Short Film Final Trailer (2017) (READABLE)
  1260. Return of the Obra Dinn [Releasing Oct 18] (READABLE)
  1261. *VROOM KABOOM* - Teaser Trailer (READABLE)
  1262. Return of the Obra Dinn [Releasing Oct 18] (READABLE)
  1263. PAPERS, PLEASE - The Short Film Teaser Trailer (2017) (READABLE)
  1264. Return of the Obra Dinn [Releasing Oct 18] (READABLE)
  1265. Return of the Obra Dinn [Releasing Oct 18] (READABLE)
  1266. Papers,Please-The Parody Animation (READABLE)
  1267. Rocketbirds 2 Evolution now available on Steam! (READABLE)
  1268. Return of the Obra Dinn [Releasing Oct 18] (READABLE)
  1269. Return of the Obra Dinn [Releasing Oct 18] (READABLE)
  1270. Return of the Obra Dinn [Releasing Oct 18] (READABLE)
  1271. ‎Papers, Please (READABLE)
  1272. Return of the Obra Dinn [Releasing Oct 18] (READABLE)
  1273. The Secret History of Mac Gaming (READABLE)
  1274. Stephen's Sausage Roll (READABLE)
  1275. Download demo for Lucas Pope’s one-bit adventure Return of the Obra Dinn (READABLE)
  1276. Return of the Obra Dinn by dukope (READABLE)
  1277. Return of the Obra Dinn [Releasing Oct 18] (READABLE)
  1278. Play Dead Episode 4: Lucas Pope - That Shelf (READABLE)
  1279. Latest news (READABLE)
  1280. Save the date: 14>27 March 2016 - LocJAM3 (READABLE)
  1281. Return of the Obra Dinn [Releasing Oct 18] (READABLE)
  1282. Lucas Pope and the rise of the 1-bit 'dither-punk' aesthetic (READABLE)
  1283. Pioneer plaque - Wikipedia (READABLE)
  1284. » Ultima VII The Digital Antiquarian (READABLE)
  1285. » Life Off the Grid, Part 2: Playing Ultima Underworld The Digital Antiquarian (READABLE)
  1286. » Life Off the Grid, Part 1: Making Ultima Underworld The Digital Antiquarian (READABLE)
  1287. » The Analog Antiquarian The Digital Antiquarian (READABLE)
  1288. » Life on the Grid The Digital Antiquarian (READABLE)
  1289. » Star Control II The Digital Antiquarian (READABLE)
  1290. » Controlling the Spice, Part 3: Westwood’s Dune The Digital Antiquarian (READABLE)
  1291. » Controlling the Spice, Part 2: Cryo’s Dune The Digital Antiquarian (READABLE)
  1292. » The Designer’s Designer The Digital Antiquarian (READABLE)
  1293. » Ten Great Adventure-Game Puzzles The Digital Antiquarian (READABLE)
  1294. » Quest for Glory III and IV The Digital Antiquarian (READABLE)
  1295. » The Sierra Discovery Adventures The Digital Antiquarian (READABLE)
  1296. » The Lost Files of Sherlock Holmes The Digital Antiquarian (READABLE)
  1297. » Whither the Software Artist? (or, How Trip Hawkins Learned to Stop Worrying and Love the Consoles) The Digital Antiquarian (READABLE)
  1298. » Indiana Jones and the Fate of Atlantis (or, Of Movies and Games and Whether the Twain Shall Meet) The Digital Antiquarian (READABLE)
  1299. » The Gateway Games of Legend (Preceded by the Legend of Gateway) The Digital Antiquarian (READABLE)
  1300. » Shades of Gray The Digital Antiquarian (READABLE)
  1301. » The Games of Windows The Digital Antiquarian (READABLE)
  1302. » Doing Windows, Part 9: Windows Comes Home The Digital Antiquarian (READABLE)
  1303. » Doing Windows, Part 6: Look and Feel The Digital Antiquarian (READABLE)
  1304. » Doing Windows, Part 5: A Second Try The Digital Antiquarian (READABLE)
  1305. » Doing Windows, Part 1: MS-DOS and Its Discontents The Digital Antiquarian (READABLE)
  1306. » Another World The Digital Antiquarian (READABLE)
  1307. » The Incredible Machine The Digital Antiquarian (READABLE)
  1308. » Ebooks and Future Plans The Digital Antiquarian (READABLE)
  1309. » The Dynamic Interactive Narratives of Dynamix The Digital Antiquarian (READABLE)
  1310. » The Game of Everything, Part 10: Civilization and the Limits of Progress The Digital Antiquarian (READABLE)
  1311. » The Game of Everything, Part 9: Civilization and Economics The Digital Antiquarian (READABLE)
  1312. » The Game of Everything, Part 8: Civilization and Government II (Democracy, Communism, and Anarchy) The Digital Antiquarian (READABLE)
  1313. » The Game of Everything, Part 7: Civilization and Government I (Despotism, Monarchy, and the Republic) The Digital Antiquarian (READABLE)
  1314. » The Game of Everything, Part 6: Civilization and Religion The Digital Antiquarian (READABLE)
  1315. » The Game of Everything, Part 5: Civilization and War The Digital Antiquarian (READABLE)
  1316. » The Game of Everything, Part 4: Civilization and Geography The Digital Antiquarian (READABLE)
  1317. » The Game of Everything, Part 3: Civilization and the Narrative of Progress The Digital Antiquarian (READABLE)
  1318. » The Game of Everything, Part 2: Playing Civilization The Digital Antiquarian (READABLE)
  1319. » The Game of Everything, Part 1: Making Civilization The Digital Antiquarian (READABLE)
  1320. » Wing Commander II The Digital Antiquarian (READABLE)
  1321. » The Worlds of Ultima The Digital Antiquarian (READABLE)
  1322. » Adventure-Game Rock Stars Live in Conference The Digital Antiquarian (READABLE)
  1323. » Dr. Brain The Digital Antiquarian (READABLE)
  1324. » The Sierra Network The Digital Antiquarian (READABLE)
  1325. » Sierra at the Cusp of the Multimedia Age The Digital Antiquarian (READABLE)
  1326. » Timequest The Digital Antiquarian (READABLE)
  1327. » King of Space The Digital Antiquarian (READABLE)
  1328. » A Conversation with Judith Pintar The Digital Antiquarian (READABLE)
  1329. » The Text Adventures of 1991 The Digital Antiquarian (READABLE)
  1330. » Games on the Net Before the Web, Part 3: The Persistent Multiplayer CRPG The Digital Antiquarian (READABLE)
  1331. » Games on the Net Before the Web, Part 2: MUD The Digital Antiquarian (READABLE)
  1332. » Games on the Net Before the Web, Part 1: Strategy and Simulation The Digital Antiquarian (READABLE)
  1333. » A Net Before the Web, Part 5: The Pony The Digital Antiquarian (READABLE)
  1334. » A Net Before the Web, Part 4: The Rogue, the Yuppie, and the Soldier The Digital Antiquarian (READABLE)
  1335. » A Net Before the Web, Part 3: Content and Competition The Digital Antiquarian (READABLE)
  1336. » A Full-Motion-Video Consulting Detective The Digital Antiquarian (READABLE)
  1337. » The 68000 Wars, Part 5: The Age of Multimedia The Digital Antiquarian (READABLE)
  1338. » Games on the Mersey, Part 5: The Lemmings Effect The Digital Antiquarian (READABLE)
  1339. » Games on the Mersey, Part 4: The All-Importance of Graphics The Digital Antiquarian (READABLE)
  1340. » Games on the Mersey, Part 3: The Phoenix The Digital Antiquarian (READABLE)
  1341. » Games on the Mersey, Part 2: Last Days in the Bunker The Digital Antiquarian (READABLE)
  1342. » Games on the Mersey, Part 1: Taking Scousers Off the Dole The Digital Antiquarian (READABLE)
  1343. » Living Worlds of Action and Adventure, Part 3: Head Over Heels, Exile, and Dizzy The Digital Antiquarian (READABLE)
  1344. » Living Worlds of Action and Adventure, Part 2: Mercenary, Fairlight, and Spindizzy The Digital Antiquarian (READABLE)
  1345. » Living Worlds of Action and Adventure, Part 1: The Atari Adventure The Digital Antiquarian (READABLE)
  1346. » A Tale of the Mirror World, Part 8: Life After Tetris The Digital Antiquarian (READABLE)
  1347. » A Tale of the Mirror World, Part 7: Winners and Losers The Digital Antiquarian (READABLE)
  1348. » A Tale of the Mirror World, Part 6: Total War The Digital Antiquarian (READABLE)
  1349. » A Tale of the Mirror World, Part 5: The Inflection Point The Digital Antiquarian (READABLE)
  1350. » A Tale of the Mirror World, Part 4: A Different Mirror The Digital Antiquarian (READABLE)
  1351. » A Tale of the Mirror World, Part 3: A Game of Falling Shapes The Digital Antiquarian (READABLE)
  1352. » A Tale of the Mirror World, Part 2: From Mainframes to Micros The Digital Antiquarian (READABLE)
  1353. » A Tale of the Mirror World, Part 1: Calculators and Cybernetics The Digital Antiquarian (READABLE)
  1354. » Memos from Digital Antiquarian Corporate Headquarters, June 2017 Edition The Digital Antiquarian (READABLE)
  1355. » An Independent Interplay Takes on Tolkien The Digital Antiquarian (READABLE)
  1356. » The Many Faces of Middle-earth, 1954-1989 The Digital Antiquarian (READABLE)
  1357. » The View from the Trenches (or, Some Deadly Sins of CRPG Design) The Digital Antiquarian (READABLE)
  1358. » From Wingleader to Wing Commander The Digital Antiquarian (READABLE)
  1359. » From Squadron to Wingleader The Digital Antiquarian (READABLE)
  1360. » The 640 K Barrier The Digital Antiquarian (READABLE)
  1361. » Ultima VI The Digital Antiquarian (READABLE)
  1362. » Opening the Gold Box, Part 5: All That Glitters is Not Gold The Digital Antiquarian (READABLE)
  1363. » What’s the Matter with Covert Action? The Digital Antiquarian (READABLE)
  1364. » Railroad Tycoon The Digital Antiquarian (READABLE)
  1365. » Monkey Island (or, How Ron Gilbert Made an Adventure Game That Didn’t Suck) The Digital Antiquarian (READABLE)
  1366. » Loom (or, how Brian Moriarty Proved That Less is Sometimes More) The Digital Antiquarian (READABLE)
  1367. » The Eastgate School of “Serious” Hypertext The Digital Antiquarian (READABLE)
  1368. » TADS The Digital Antiquarian (READABLE)
  1369. » The Spellcasting Series (or, How Much Ernie Eaglebeak is Too Much Ernie Eaglebeak?) The Digital Antiquarian (READABLE)
  1370. » Thaumistry: In Charm’s Way The Digital Antiquarian (READABLE)
  1371. » A Time of Beginnings: Legend Entertainment (or, Bob and Mike’s Excellent Adventure-Game Company) The Digital Antiquarian (READABLE)
  1372. » A Time of Endings, Part 4: Magnetic Scrolls The Digital Antiquarian (READABLE)
  1373. » A Time of Endings, Part 3: Mediagenic (or, The Patent from Hell) The Digital Antiquarian (READABLE)
  1374. » A Time of Endings, Part 2: Epyx The Digital Antiquarian (READABLE)
  1375. » A Time of Endings, Part 1: Cinemaware The Digital Antiquarian (READABLE)
  1376. » A Working-Class Hero, Part 4: A Hero’s Legacy The Digital Antiquarian (READABLE)
  1377. » Memos from Digital Antiquarian Corporate Headquarters The Digital Antiquarian (READABLE)
  1378. » Turning on, Booting up, and Jacking into Neuromancer The Digital Antiquarian (READABLE)
  1379. Can we talk about macros? | 4coder Forums (READABLE)
  1380. OH Picker | Swedish Cubes for Unity Blog (READABLE)
  1381. We're hiring! (Senior Software Engineer, C++) (READABLE)
  1382. Its All About Savings (READABLE)
  1383. Making a Parser for HHTs  —  Handmade Hero  —  Watch (READABLE)
  1384. Everything You Never Wanted to Know About CMake (READABLE)
  1385. Firefox Private Network: VPN to Protect Your Entire Device (READABLE)
  1386. Code reviews - Lamorna Engine | handmade.network Forums (READABLE)
  1387. Ministry Of Flat (READABLE)
  1388. New Release: Behind the Black Box: Sessions with Game Engine Programmers — ETC Press (READABLE)
  1389. How to Spot Good Fuzzing Research (READABLE)
  1390. #Gamelab2018 - Jon Blow's Design decisions on creating Jai a new language for game programmers (READABLE)
  1391. Throw Throw Burrito | A dodgeball card game from the creators of Exploding Kittens (READABLE)
  1392. On DOTS: C++ & C# - Unity Technologies Blog (READABLE)
  1393. Microsoft's Evolving Gaming Strategy Takes A Giant Step Forward - Thurrott.com (READABLE)
  1394. Tuning a Runtime for Both Productivity and Performance (READABLE)
  1395. We just upgraded from .net 4.6 to .net core , without touching any logic change ... | Hacker News (READABLE)
  1396. We didn’t see this coming (READABLE)
  1397. How to set up ASP.NET Core 2.2 Health Checks with BeatPulse's AspNetCore.Diagnostics.HealthChecks - Scott Hanselman (READABLE)
  1398. In Action Book Giveaway - .NET Core Tutorials (READABLE)
  1399. .NET Standard (READABLE)