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Posts for 'gaming'

  1. 99%Simple Messaging in .NET With Redis Pub/Sub
  2. 97%Llama 3 Secrets Every Engineer Must Know
  3. 97%Beyond Clean Code
  4. 99%Data Fetching with Server Actions in Next.js
  5. 98%Personal blog, as a solo game dev?
  6. 98%So, do you actually want to write?
  7. 94%Dungeons & Dragons taught me how to write alt text
  8. 91%The bizarre secrets I found investigating corrupt Winamp skins
  9. 92%The Many Lives of Null Island | Stamen
  10. 99%Fair Chess and Simultaneous Games - AV
  11. 99%Are you looking for someone to develop your idea? Take a few minutes and read this. - AI Powered B2B SaaS
  12. 90%Copying is the way design works
  13. 93%Quantifying Prospective Jobs
  14. 97%On the CrowdStrike Incident
  15. 97%BitBuilt - Giving Life to Old Consoles
  16. 97%Prakhar Gupta
  17. 97%Fixing a Protel Payphone Part 2: Installing ExpressNet
  18. 97%Sarvasv Kulpati
  19. 87%Interface design in the age of qualiatech: Do you want to be a button?
  20. 98%My Adventures with Narrative Engines
  21. 98%Failed Attempt at Creating a Video Search Engine
  22. 97%Two years in review
  23. 98%Jailbreaking RabbitOS: Uncovering Secret Logs, and GPL Violations
  24. 79%Burning Billions: The Gamble Behind Training LLM Models
  25. 88%Lorelei and the Laser Eyes
  26. 96%The end of trust?
  27. 95%Mining Pool Game Theory during Forks
  28. 98%Re-imagining Technical Interviews: Valuing Experience Over Exam Skills
  29. 98%Building a WoW server in Elixir
  30. 98%Where is the sandbox in your code base?
  31. 97%The Tragedies of Reality Are Coming for You
  32. 99%Kyle Benzle
  33. 98%How to build better social media?
  34. 82% WTF happened to blogs | Michal's corner
  35. 99%Snapshot Testing in .NET with Verify | The .NET Tools Blog
  36. 99%Map Hopping Made Easy! 🗺️🦘🗺️
  37. 94%Building AR and VR MAUI Apps | .NET MAUI Community Standup with Ed Charbeneau
  38. 96%My Liner Notes for Spore
  39. 92%Binary Kelly Trainer: Ship Investor Game
  40. 97%Jerk
  41. 98%Life without the front page
  42. 91%Jonas Hietala: Microfeatures in my blog
  43. 98%Demystify history with GitHub Copilot commit explanations - Visual Studio Blog
  44. 74%On Burnout, Mental Health, And Not Being Okay — Ludicity
  45. 89%Enchanting the Workplace
  46. 97%Personality Basins | near.blog
  47. 99%Enabling containers to access the GPU on macOS
  48. 90%UChicago Prof. Shirley Meng’s Laboratory for Energy Storage and Conversion creates world’s first anode-free sodium solid-state battery – a breakthrough in inexpensive, clean, fast-charging batteries
  49. 92%A Thousand Primers, Not Just One
  50. 94%Things that don’t work
  51. 86%Collections: The Philosophy of Liberty – On Liberalism
  52. 98%Game 6: Put the DVD logo in the Corner
  53. 99%WebAssembly vs JavaScript: A Comparison — SitePoint
  54. 99%The Snapdragon X Elite’s Adreno iGPU
  55. 99%OOP Isn't Obsessed Enough About Time Control
  56. 99%The Year of the Linux Desktop - in Retrospect
  57. 96%The Future of Generative Interfaces
  58. 97%[July 2nd 2024] We have proved "BB(5) = 47,176,870"
  59. 99%Dive into native Windows development with new WinUI workload and template improvements - Visual Studio Blog
  60. 62%Amateur Mathematicians Find Fifth ‘Busy Beaver’ Turing Machine | Quanta Magazine
  61. 97%How to prevent stagnation while building products alone
  62. 99%gRPC: The Good Parts
  63. 99%My programming beliefs as of July 2024
  64. 99%Let GitHub Copilot draft of your pull request description - Visual Studio Blog
  65. 99%Compilation of C# conference talks from 2023-2024
  66. 95%Exorcising us of the Primer
  67. 95%Sonnet is the opposite of lazy
  68. 99%Why (Neo)Vim is not for you
  69. 98%Announcing the Ladybird Browser Initiative
  70. 80%We Created A Fake Delivery Company
  71. 98%Jason Kelly | Software Engineer
  72. 89%The Great MEV Heist
  73. 99%Bytecode Breakdown: Unraveling Factorio's Lua Security Flaws
  74. 99%Is programming right for you ?
  75. 89%Half-Life and it's failed OS 9 port
  76. 98%Making the world my single point of failure with PostgreSQL
  77. 99%#9 - Am I overengineering my code?
  78. 99%Enabling NVMe Support on Supermicro C7Z97-MF Motherboard
  79. 98%On Claude 3.5 Sonnet
  80. 98%Moonshots, Malice, and Mitigations
  81. 94%My honest feelings about the Vision Pro after nearly 5 months
  82. 93%Home Theater PC
  83. 99%Homelab 1 - Setting up K3s
  84. 81%Why (most) people don’t learn about the world on Twitter: the case for intellectual dark matter – Daniel Frank
  85. 99%MIME, RSS, and existential torment
  86. 95%Why strand.spreen.co is Now Offline
  87. 86%25 Years of Counter-Strike
  88. 99%How to be a Better Software Engineer - Richard Bown
  89. 98%Let’s make games open source, so future generations can enjoy them
  90. 99%llama.ttf
  91. 97%Sidle
  92. 94%Announcing the Pre-Scheme Restoration — Pre-Scheme
  93. 98%Neo Geo Architecture | A Practical Analysis
  94. 95%Curating my Corner of the Internet with a freehand web editor
  95. 96%Thoughts on Desktop Operating Systems in 2024
  96. 98%Tetris Font
  97. 95%Keep Visual Studio automatically updated and secure through Microsoft Update - Visual Studio Blog
  98. 99%Mastering Concurrency in Rust: Advanced Patterns with Async/Await and Tokio
  99. 99%Using Phi-3 & C# with ONNX for text and vision samples - .NET Blog
  100. 98%Chat Control: The EU's CSEM scanner proposal
  101. 97%April is the Cruelest Month
  102. 98%Technical Inspection
  103. 95%MCTS and LLMs: what's the big deal?
  104. 92%j3s.sh
  105. 92%HowToWare
  106. 96%Building SimCity
  107. 98%MicroMac, a Macintosh for under £5
  108. 97%How to do the jhanas
  109. 99%Static arrays are the best vectors
  110. 87%Do not try to be the smartest in the room; try to be the kindest. | Jorge Galindo's blog
  111. 98%George Fairbanks - Book: Just Enough Software Architecture
  112. 97%Learning Materials for getting into C programming for MS-DOS/PC-DOS/DR-DOS/FreeDOS
  113. 95% How My Indie Game with 0 Wishlists Got 10,000 Plays
  114. 99%The PS3 was a ridiculous machine - Michael Salim | Senior Full Stack Freelancer and Startup Founder
  115. 95%Michael Tsai - Blog - UTM Blocked Outside App Store via Notarization
  116. 97%How I Found A 55 Year Old Bug In The First Lunar Lander Game
  117. 96%Land value tax in online games and virtual worlds: A how-to guide
  118. 94%AMD CEO Lisa Su reminisces about designing the PS3's infamous Cell processor during her time at IBM
  119. 96%A Belated Wordbots Dev Diary / Retrospective (~1 Year Post-Release)
  120. 92%Decoding: The crux move
  121. 98%Catch up on the latest Git tooling features in 17.10 GA - Visual Studio Blog
  122. 99%Jade Rubick - Managing a bottleneck team
  123. 97%Artificial Consciousness
  124. 96%Visual Studio 2022 - 17.10 Performance Enhancements - Visual Studio Blog
  125. 97%Announcing ARC Prize
  126. 84%Why today's phones are so boooooring?
  127. 88%Borges on Chaos Theory
  128. 99%Solving Probabilistic Tic-Tac-Toe
  129. 94%macOS Sequoia Preview
  130. 95%I Demoed Too Early - KeppyLab
  131. 96%Shaoru Ian Huang
  132. 92%Apple blocks PC emulator from being available in iOS App Store and third-party app stores - 9to5Mac
  133. 93%The Weird Nerd comes with trade-offs
  134. 96%A Desktop Monitor For 2025
  135. 95%Helping The Conference Hallway Track
  136. 93%DotNetDave Rocks On .NET Live: Performance Improvements in .NET 8
  137. 99%A resource for the OpenBSD community
  138. 97%A Picture is Worth 170 Tokens: How Does GPT-4o Encode Images? - OranLooney.com
  139. 99%Architectures for Central Server Collaboration
  140. 99%SPECIAL: Epic disappointments with Linux (not for the mentally retarded)
  141. 87%Hello Micron GDDR7 - PC Perspective
  142. 99%Debugger.godMode()
  143. 99%Vulkan 1.3 on the M1 in 1 month
  144. 98%How to start a club
  145. 98%Introducing the Revamped Visual Studio Resource Explorer - Visual Studio Blog
  146. 99%Decompiling Tenchu: Stealth Assassins part 11: a modding framework powered by the tears of CS101 teachers
  147. 96%Probability: The Distribution Matters
  148. 93%Real-Time Settlers Of Catan
  149. 99%Deploying SwiftUI on the Web
  150. 93%Rationalizing Latency Competition in High-Frequency Trading – Headlands Technologies LLC Blog
  151. 99%The case for network acceleration in multiplayer games
  152. 99%What's new in the Windows Subsystem for Linux in May 2024
  153. 96%The Fansite of Kumdor
  154. 99%Moving Beyond Type Systems | Vhyrro's Digital Garden
  155. 99%Icing or Cake? — dthompson
  156. 99%Debian 12 KDE Plasma: The right GNU/Linux distribution for professional digital painting in 2024. Reasons and complete installation guide.
  157. 99%Recall: Stealing everything you’ve ever typed or viewed on your own Windows PC is now possible.
  158. 99%Home · thmsmlr
  159. 99%NoJS 2 - Stochastic Boogaloo. Making a tic-tac-toe game with 'randomness' using pure HTML and CSS. Without JavaScript!
  160. 98%The state of Vulkan apps in 2024
  161. 96%Lessons learned on building an app from job seekers (in tech)
  162. 96%Introducing the new Framework Laptop 13 with Intel Core Ultra Series 1
  163. 98%The state of Vulkan apps in 2024
  164. 98%Status games
  165. 89%🙈 Downsides of surrounding yourself with brilliant, skilled people
  166. 99%Diffusion Models
  167. 99%Writing a Unix clone in about a month
  168. 98%Bananagrams is NP-complete
  169. 99%Solodevs and the trap of the game engine
  170. 95%Creating a Video Game Wedding Invite with Adafruit EdgeBadge and PyBadge LC
  171. 99%What is a collision?
  172. 96%Developing cloud native apps with Aspire - Visual Studio Blog
  173. 79%We’re Ending Our Samsung Collaboration | iFixit News
  174. 95%Mandeep Bhutani
  175. 96%Voxel Displacement Renderer — Modernizing the Retro 3D Aesthetic
  176. 97%The Space Quest II Master Disk Blunder
  177. 73%Just another military conspiracy and something more
  178. 65%Initiating conversations with not your usual culprit • Ayush Mishra
  179. 98%PC scripting and monitoring with microcontrollers and custom components
  180. 99%Visual Studio 2022 17.10 and GitHub Copilot: Your Coding Partner for Faster and Smarter Development - Visual Studio Blog
  181. 93%The future of foundation models is closed-source
  182. 97%Enlightenmentware
  183. 97%Introducing Copilot+ PCs - The Official Microsoft Blog
  184. 98%The Terrible Situation of Windows (Professional) Laptops
  185. 99%Build android apk from command line without gradle
  186. 91%I love my slightly smart tiny TV
  187. 81%» Riven The Digital Antiquarian
  188. 78%Big Tech to EU: "Drop Dead"
  189. 87%I hosted a spectacular 20-acre game of Capture the Flag [#61]
  190. 98%Building with Parenscript and Preact
  191. 97%Liikennematto devlog #5: renovation and release
  192. 85%Charting surgery
  193. 99%Switching to Linux as a Game Developer
  194. 97%Durango dumplings
  195. 97%Non-Euclidean Doom: what happens to a game when pi is not 3.14159…
  196. 96%Reimagining Pong Wars with C# and MVUX
  197. 95%rate limiter – smudge.ai blog
  198. 99%What I've Learned Building Interactive Embedding Visualizations
  199. 91%VCs aren't your friends
  200. 96%Z80 History: The CPU That Will Never Die
  201. 98%I Coded Something Dumb And I'm Proud of It | Pier-Luc Brault - Personal Website
  202. 99%GitHub - Modos-Labs/Glider: Open-source E-ink monitor. Mirror of https://gitlab.com/zephray/glider
  203. 99%Vaxry's Blog
  204. 74%Seeing like a CEO
  205. 97%References are like jumps
  206. 97%What I learned from doing Quiz Bowl
  207. 97%Why your team might be holding you back - Dmitry Kudryavtsev
  208. 96%4 Bets in Consumer Apps
  209. 98%Remote attestations and dangerous protocols
  210. 99%Dont have F-You money? Build an F-You Network.
  211. 93%Azure Developers - .NET Day 2024 - Recap
  212. 84%TypeScript Meets API Design in Microsoft's Game-Changing TypeSpec
  213. 97%Development notes from xkcd's "Machine"
  214. 70%Canada’s most important Canadian thinker – Daniel Frank
  215. 89%Naming Things is Hard (Game Genre Edition)
  216. 98%Using GitHub Copilot as your Coding GPS - Visual Studio Blog
  217. 97%LPCAMM2 Is Finally Here, and It’s a Big Deal | iFixit News
  218. 98%Raspberry Pi is getting into the services game
  219. 65%The illusion of having it all figured out - Scott Taylor
  220. 98%Micro-dosing Caffeine
  221. 95%Apple introduces M4 chip
  222. 92%The biggest effect on code quality
  223. 94%Number Detective
  224. 96%Backend Engineer tries to build a hardware counter for its side project.
  225. 83%Ownership Fuels Performance (and it starts at the top)
  226. 73%I'm turning 30 so naturally I'm switching to OpenBSD
  227. 60%A Few of the Birds I Love
  228. 86%Woodworking as an escape from the absurdity of software
  229. 96%Money for nothing, commits for free
  230. 99%Making a 3D Modeler, in C, in a Week
  231. 99%Hijack DLLs through proxying - Carlos Menezes
  232. 99%Embrace AI-Driven Productivity in .NET with JetBrains AI Assistant in ReSharper | The .NET Tools Blog
  233. 99%GitHub - borgo-lang/borgo: Borgo is a statically typed language that compiles to Go.
  234. 98%Losing the imitation game
  235. 93%How do Touch screens work? — Learn how Gadgets Work - One Gadget at a Time
  236. 96%Lateral Thinking: examples of creative solutions
  237. 94%Apple must open iPadOS to sideloading within 6 months, EU says
  238. 98%basysKom GmbH | How To Use Modern QML Tooling in Practice
  239. 98%How to use LLMs: Summarize long documents
  240. 99%Home Run Modeling Part 1: Base Model
  241. 99%Cressi Nepto for Subsurface –
  242. 97%Language is a Bottleneck for Thought
  243. 98%Unleashing GitHub Copilot for Infrastructure as Code
  244. 99%Adventures serializing absolutely everything in C# – isadora
  245. 96%The Sound of Silence: Why Leaders Must Listen to Thrive - Zeitvice
  246. 58%“Jewish Mathematics”?
  247. 98%GitHub - rejunity/z80-open-silicon: Z80 open-source silicon. Goal is to become a silicon proven, pin compatible, open-source replacement for classic Z80.
  248. 93%Keep Out! - A WebGL game by the makers of Mozilla BrowserQuest
  249. 91%Google Made Me Ruin A Perfectly Good Website: A Case Study On The AI-Generated Internet
  250. 94%Podcasts, the Universe, and Everything
  251. 99%What can LLMs never do?
  252. 98%The Moore-Nakamoto plain
  253. 97%Introducing AltStore PAL
  254. 83%What Blasterhacks Taught Me About Leadership
  255. 99%State Machines
  256. 97%LogLog Games
  257. 98%The Importance of Maybe
  258. 99%4 Software Design Principles I Learned the Hard Way
  259. 99%Join us for Azure Developers - .NET Day on April 30!
  260. 99%Composability: Designing a Visual Programming Language — John Austin
  261. 99%No Database No Retention No Party
  262. 86%AI - SkyNet Is Not Coming to Kill You
  263. 97%Meta Bites the Apple
  264. 97%Meta Horizon OS: Powering a New Era for Mixed Reality | Meta Quest Blog
  265. 95%Inside the Super Nintendo cartridges
  266. 98%GitHub - 0x0mer/doom-htop: The classic DOOM game over htop, the text-based process viewer
  267. 98%Undervolting 2020 Dell Laptops like the Vostro 7500 and More Tips to Improve Thermals, Battery Life, and Speed - Brendan Greenley
  268. 92%I made a Fallout inspired RPG game in EXCEL
  269. 91%AI isn't useless. But is it worth it?
  270. 70%Why Everything is Becoming a Game
  271. 93%Why Female Space Marines Make No Sense
  272. 98%3D Printing Log
  273. 75%Fear is a Trainable Animal
  274. 99%Why Dolphin Isn't Coming to the App Store - oatmealdome.me
  275. 90%Fallout Bullshit
  276. 84%Oh the Humanity
  277. 88%I Took a Day Off Work for Time Dilation - Adam Grant
  278. 98%Halo 2 in HD: Pushing the Original Xbox to the Limit
  279. 99%Announcing: Azure Developers - .NET Day - .NET Blog
  280. 97%Introducing AltStore PAL
  281. 99%Hardest Problem in Computer Science: Centering Things
  282. 98%Timothy Delille
  283. 98%Is Attention All You Need?
  284. 81%In search of the Ballmer Peak, and other results from SIGBOVIK 2024 - The Old New Thing
  285. 86%12 Map Happenings that Rocked our World: Part 9
  286. 91%Chasing the dragon of the past
  287. 90%The Making of Side 7 | GUNDAM EVOLUTION Private Server Project
  288. 97%Fixing Typos and Breaching Microsoft’s Perimeter 
  289. 89%What were the tax consequences of letting Windows 95 team members keep a piece of software as long as they tested it? - The Old New Thing
  290. 95%Power of Blameless Culture in Software Engineering
  291. 99%Revealed: The software scalability game | Samuel Lissner
  292. 98%You probably don't need GraphQL
  293. 84%Harmful 5G Fast Lanes Are Coming. The FCC Needs to Stop Them
  294. 94%Common pitfalls of digital health startups & advice on how to avoid them
  295. 97%Monkey Management
  296. 98%Finding and Fixing Standard Misconceptions About Program Behavior
  297. 82%Learn without Boundaries
  298. 98%On dependencies and resilience - Sebastian Ingino
  299. 87%Does A Software Engineer Have Scorpion Nature? — Ludicity
  300. 99%Discrete logic network card
  301. 77%After AI beat them, professional go players got better and more creative
  302. 98%Intel’s Ambitious Meteor Lake iGPU
  303. 99%A System For The Sixties: The RCA Studio II
  304. 98%The era of the shapeshifting web is upon us
  305. 98%AV1 On Linux With The Sparkle A310 ECO
  306. 98%503 days working full-time on FOSS: lessons learned
  307. 96%A Sustainable Path Forward for Modrinth
  308. 93%The Rise and Fall of Silicon Graphics
  309. 84%So you wanna de-bog yourself
  310. 98%Writing maketh the 10x Developer. More so the 10x development team.
  311. 99%How would you build Wordle with just HTML & CSS? | Scott Jehl, Web Designer/Developer
  312. 99%XDP for Game Programmers
  313. 98%Oneiblog
  314. 94%Anatomy of a credit card rewards program
  315. 94%A disk so full, it couldn’t be restored
  316. 99%Examples of Inheritance in C# – A Simplified Introduction to OOP
  317. 98%How do you determine the root of a decision tree? – Jonathan Garelick
  318. 99%Conway's Game of Life Through Time
  319. 98%Hacker News (HN) - Part 1: analysis
  320. 94%so i guess i hacked samsung?!
  321. 99%Lattice now compiles to .NET IL — John Austin
  322. 98%Some Modest Criticisms of the Internet Archive
  323. 98%Recognizing which scientific problems should be approached with machine learning
  324. 98%How to get deep, technical expertise as an engineer
  325. 95%The hearts of the Super Nintendo
  326. 98%Daylight Saving Time is a perfect test for UI designer
  327. 99%Garbage Collection for Systems Programmers
  328. 69%Say something that will surprise people and be useful
  329. 99%My Ideal Libre Computer+Phone
  330. 99%xz and my thoughts on supply chain attacks against FOSS
  331. 99%My list of challenging software projects some programmers should try
  332. 97%The smartphone app audit
  333. 94%My Forced Public Apology
  334. 98%Topical Recap of GDC Week // Ramón Darío Iglesias
  335. 99%Microsoft.Extensions.DependencyInjection–Register a type with all its interfaces
  336. 96%Processing 6 Billion Chess Games in Less Than 2 Hours
  337. 98%Solving Domino Fit Using Constraint Programming
  338. 98%Introducing DBRX: A New State-of-the-Art Open LLM | Databricks
  339. 94%I'm A Developer Not A Compiler
  340. 99%Microsoft.Extensions.DependencyInjection - Check if a service is registered in the DI container
  341. 98%How to publish Godot games on Flathub, in a nutshell
  342. 96% Speaking Freely - On the Oxymoron of Free Speech Platforms | dergigi.com
  343. 99%Write OpenAPI with TypeSpec
  344. 98%See Your Pull Request Comments with the Latest Preview - Visual Studio Blog
  345. 98%Manipulating Chess-GPT’s World Model
  346. 99%Solving Crew Battle Strategy With Math
  347. 98%Thoughts on  Vision Pro | Andrew Hart
  348. 99%Why choose async/await over threads?
  349. 99%My NixOS + Nomad Dev Environment
  350. 65%A Return to Blu-ray as Streaming Value Evaporates
  351. 51%PCB Repair: Speed Buggy/Buggy Boy
  352. 91%Spurious Scholar
  353. 96%What is Naimint?
  354. 96%Boss Chief Bets
  355. 89%Cost-Benefit Analysis of Healthy Emotional Boundaries
  356. 99%Fritz & Friends Presents Modern .NET Web Day
  357. 98%Announcing SQL Server Data Tools (SSDT) for ARM64 Architecture in Visual Studio 17.10 Preview 2 - Visual Studio Blog
  358. 96%GitHub - 00-Evan/shattered-pixel-dungeon: Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler with randomized levels and enemies, and hundreds of items to collect and use. It's based on the source code of Pixel Dungeon, by Watabou.
  359. 95%Rive Renderer — now open source and available on all platforms
  360. 99%It might not need a label
  361. 85%Melatonin and Anxiety: Everything Explained
  362. 51%Conway's Game of Hope
  363. 77%Downside at Microsoft
  364. 82%In which the squamous cell carcinoma tumors in my neck grow by 20% in two months
  365. 96%How to Start Google
  366. 99%LLM inference speed of light
  367. 72%I Stopped Loving Captain Kirk
  368. 98%A month of the Vision Pro — Benedict Evans
  369. 84%Do I need my phone?
  370. 99%.NET MAUI UI Challenge # 10 - Dashbarod Order Delivery App
  371. 99%WebSockets vs Server-Sent-Events vs Long-Polling vs WebRTC vs WebTransport | RxDB - JavaScript Database
  372. 96%900 Sites, 125 million accounts, 1 vulnerability - env.fail
  373. 99%7 C# Project Ideas For Beginners To Escape Tutorial Hell
  374. 97%GitHub - Michaelangel007/nanofont3x4: World's smallest readable 3x4 font with lowercase; includes all ASCII symbols
  375. 99%How the internet works, and how I'll exploit it – kbrecordzz
  376. 95%My (Not-So-Successful) Quest to Conquer the NYT Connections Game with Word2Vec – Quirky Quintet
  377. 97%Zen of Machine Learning
  378. 98%.NET 9 Preview 2 · dotnet/core · Discussion #9217
  379. 92%Stuck updating controller on new PS5
  380. 97%How web bloat impacts users with slow devices
  381. 98%Here's What Developers Found After Testing Devin AI
  382. 62%US government agencies demand fixable ice cream machines
  383. 98%GitHub Copilot in Visual Studio: A Recap of 2023 - Visual Studio Blog
  384. 92%The Violence Of Relentless Positivity In The Workplace — Ludicity
  385. 98%The Curse of the Senior Software Engineer - Dmitry Kudryavtsev
  386. 93%All the fallacies in the world
  387. 99%PWA's Are Finally Looking Good
  388. 97%Vision Pro is an over-engineered “devkit” // Hardware bleeds genius & audacity but software story is disheartening // What we got wrong at Oculus that Apple got right // Why Meta could finally have its Android moment
  389. 78%Memos
  390. 98%Debouncing in Your Framework
  391. 98%The Ability to Improve
  392. 97%A Kinder Approach to Success
  393. 74%Introducing SIMA, a Scalable Instructable Multiworld Agent
  394. 97%On the Competitiveness of UGC Games Platforms
  395. 99%Get started with .NET 8 and AI using new quickstart tutorials - .NET Blog
  396. 99%Async Event Handlers in C#: What You Need to Know
  397. 99%Introducing Visual Studio 17.10 – Preview 2 is Here! - Visual Studio Blog
  398. 95%Measuring Developer Productivity via Humans
  399. 99%Falling Sand
  400. 81%There Might Just Be a CEO Degree and 44 of Top 100 CEOs have It
  401. 97%Blog
  402. 98%Unity extension for Visual Studio Code - Now Generally Available - .NET Blog
  403. 99%Plugin Architecture in C# for Improved Software Design
  404. 92%Issue 51: Your Art or Your Life
  405. 97%Words are Worse than Weights
  406. 98%KataGo/docs/GraphSearch.md at master · lightvector/KataGo
  407. 99%Comparing Raw ASP.NET Request Throughput across Versions
  408. 99%Getting Started Programming Spaceships
  409. 96%Episode 314: Succinct's Platform, Prover Network and SP1 - ZK Podcast
  410. 97%The Case Against Embed Links
  411. 98%The AI Dilemma: When Large Language Model Training Reaches A Dead End
  412. 78%Single Purpose Robots
  413. 98%Answer.AI - You can now train a 70b language model at home
  414. 99%R3 — A New Modern Reimplementation of Reactive Extensions for C#
  415. 97%Notes on efficient polynomial commitment schemes and fflonk
  416. 96%Visual Studio 2022 Version 17.9: A Comprehensive Update for C++ Developers - Visual Studio Blog
  417. 98%Interview Feedback to an Upcoming Computer Science Student
  418. 94%Show Your Working: Making Powerline Ethernet faster
  419. 98%HTTP response status codes explained
  420. 99%Reasons why Windows is terrible
  421. 95%OpenTTD | News | Happy 20th birthday OpenTTD!
  422. 64%The thing they say they’re mad at never actually matters
  423. 94%Apple Terminated Epic’s Developer Account
  424. 98%Some productivity metrics are evil
  425. 76%Why do people spend time learning?
  426. 99%kaio magalhaes | How to keep building your engineering skills as a CTO
  427. 57%Apple terminates Epic Games developer account calling it a 'threat' to the iOS ecosystem | TechCrunch
  428. 99%Ace of Aces: or, why you should Do Maths as a game designer
  429. 99%MAME Lua for Better Retro Dev
  430. 94%Facing reality, whether it's about Apple or the EU, is a core requirement for good management
  431. 97%Code coverage features in Visual Studio Enterprise - Visual Studio Blog
  432. 98%Running CP/M on the C128
  433. 98%Increase Your Luck
  434. 99%How I decide if your website is worth a revisit
  435. 99%How To Run Your Benchmarks - 2 Ways To Run BenchmarkDotNet
  436. 99%Why F# is a fun programming language
  437. 91%Issue 50: Reset your Social Media Annually
  438. 51%Confronting Imposter Syndrome: The Reality of Feeling Inadequate in Software Development
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  446. 81%Boundaries Are in the Eye of the Beholder
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  449. 79%Collections Made Easy - C# in the Cards Episode 10
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  458. 98%Visual Studio's Full Year in Review (2023) - Visual Studio Blog
  459. 90%Issue 49: Trillions of Lines Written, and We're Still at Day Zero
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  468. 93%Microsoft Mesh: Now available for creating innovative multi-user 3D experiences for the workplace - Microsoft 365 Developer Blog
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  470. 86%Chaotic Thoughts About Order
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  478. 96%Mark Oliver's World
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  480. 96%In a GenAI world. Only Identity Matters.
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  484. 98%Open sourcing your games as solo game developer - a game changer
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  538. 96%Latent Spoilers
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  540. 98%ASP.NET Core Basics: Data Structures—Part 1
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  560. 99%ChatGPT vs. Advent of Code 2023 Day 19: Aplenty
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  714. 99%Examples Of The Factory Pattern In C# – A Simple Beginner’s Guide
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  723. 98%Having A Game I’m Really Into Makes Every Day Incredibly Enjoyable | Plumshell
  724. 98%Ownership in the digital age
  725. 88%They Want You To Forget What A Film Looks Like - Aftermath
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  730. 96%Beeper - Moving Forward
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  1621. 98%FOSS I Love
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  1624. 98%Episode 53: We Are .NET - with Tim Cadenbach and Matthias Jost
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  1644. 97%Nicolás Siplis
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  3247. 80%A Brief History of the Meris Botnet
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  3249. 94%Corrypt
  3250. 97%Visual Studio 2022 for Mac Preview 3, and Upcoming Native M1 Processor Support
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  3252. 52%How Pinterest utterly ruined photo search on the internet
  3253. 80%The Intellectual Incoherence of Cryptoassets
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  3262. 82%Spargine T-Shirt | Zazzle.com
  3263. 99%Halo and more: exploring incremental verification and SNARKs without pairings
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  3268. 91%DDoS Attack Trends for Q3 2021
  3269. 95%What’s new in SQL Server 2022
  3270. 94%Notice of Stolen EVGA GeForce RTX 30-Series Graphics Cards
  3271. 95%.NET Annotated Monthly | November 2021 | The .NET Tools Blog
  3272. 98%Applying Artificial Intelligence to Nintendo Tetris
  3273. 95%Episode 28: UX with Jessica Engström
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  3275. 98%An opinionated guide on how to reverse engineer software, part 1
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  3277. 99%Secure Minimal APIs with .NET 6 and Azure AD B2C
  3278. 81%The Metaverse Is Already Here. It’s Minecraft
  3279. 75%I Tried Creating a Game Using Real-world Geographic Data
  3280. 96%Curves and Surfaces – Bartosz Ciechanowski
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  3618. 98%.NET Conf 2021: Call for Speakers/Papers
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  3672. 97%GitHub’s Commercial AI Tool Copilot Facing Criticism From Open-Source Community For Blind Copying Of Blocks Of Code
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  3680. 92%Jon Galloway @jongalloway
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  4110. 96%Who Do You Want To Be? — Clayton Dorge
  4111. 93%A Modest Proposal: Let’s Stop Lying To Each Other in Our Research Papers - Maxwell Forbes
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  4118. 96%React Native Windows Team 'Dogfoods' New Update -- Visual Studio Magazine
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  4121. 96%Substack & Crossroads for a Revolution - This Too Shall Pass by Rhys Wallace
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  6139. 96%Keyboard latency
  6140. 97%Game Designer+Artist or Game Designer+Programmer
  6141. 93%Toward an honesty of pixels: on Final Fantasy 12 HD and Quake 3 Arena
  6142. 99%TypeScript port of the first half of John De Goes "FP to the max" (https://www.youtube.com/watch?v=sxudIMiOo68)
  6143. 99%r/HandmadeQuake - My Announcement is Downright.... Epic
  6144. 85%Video: Watch a game coder rebuild id's Quake from scratch
  6145. 96%Working time among video game developers: Trends over 2004-14
  6146. 93%Get a job: Be a Mobile Game Engineer for Sega Networks
  6147. 54%Gaming articles on Engadget
  6148. 83%#1gam
  6149. 99%EU Offering Bug Bounties on Critical Open-Source Software - Schneier on Security
  6150. 70%Stealing Nativity Displays - Schneier on Security
  6151. 86%Friday Squid Blogging: Squid Sculptures - Schneier on Security
  6152. 98%New IoT Security Regulations - Schneier on Security
  6153. 82%Friday Squid Blogging: Australian Fisherman Gets Inked - Schneier on Security
  6154. 89%Amazon.com: Customer reviews: Razer BlackWidow Tournament Edition Stealth - Essential Mechanical Gaming Keyboard - Compact Layout - Tactile & Silent Razer Orange Switches
  6155. 79%Game jams
  6156. 99%How to get clang++ to find link.exe
  6157. 96%Announcing the Epic Games Store
  6158. 99%CI
  6159. 70%Edible Games Cookbook: Play With Your Food
  6160. 70%Edible Games Cookbook: Play With Your Food
  6161. 87%Current Status
  6162. 98%Current Status
  6163. 82%Thimbleweed Park Blog
  6164. 97%Thimbleversary
  6165. 98%Combat
  6166. 81%Thimbleweed Park Vinyl
  6167. 90%Friday Questions #3
  6168. 65%A better Steam
  6169. 91%Favorite Game Dev Blogs?
  6170. 97%Friday Questions #2
  6171. 95%Unit Testing Games
  6172. 92%2018 Goals
  6173. 91%Grumpy Gamer v3
  6174. 65%When is it OK to remake a classic game?
  6175. 54%Thimbleweed Park Cross Stitch Charts | The Den of Slack
  6176. 96%Thimbleweed Park™
  6177. 56%AIAS launches new game dev podcast 'The Game Makers Notebook'
  6178. 99%TRÜBERBROOK – A Nerd Saves the World
  6179. 97%Bitsy Game Maker by Adam Le Doux
  6180. 95%Jonathan Blow on Deep Focus
  6181. 75%Looking for a pixel artist
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  6183. 97%Unity at GDC San Francisco 2019: Dates, Keynote, and Schedules | Unity
  6184. 97%Updated Terms of Service and commitment to being an open platform - Unity Technologies Blog
  6185. 86%Swing by GDC and learn about the making of Marvel's Spider-Man from top to bottom
  6186. 96%Unity ECS - 100k entities, 30fps on mobile
  6187. 98%Project Tiny Preview Package is here! - Unity Technologies Blog
  6188. 98%Unity Careers
  6189. 99%ECS Track: The Evolution of the ECS API - Unite LA
  6190. 69%Limbo for Commodore 64 Preview available for download
  6191. 98%FPS Sample - A multiplayer shooter game project | Unity
  6192. 90%Unity gives us over 10m reasons to watch Unite LA next week | MCV/DEVELOP
  6193. 95%AI-driven Dynamic Dialog through Fuzzy Pattern Matching
  6194. 70%Infinitroid
  6195. 75%SPYRO Reignited Character Designer Nicholas Kole Talks ART, Nostalgia, & JELLY
  6196. 96%Haxe Roundup № 468
  6197. 98%distractionware » Design Diary: The Jester
  6198. 86%Heat Signature dev log: designing in the dark
  6199. 96%LOVE for Nintendo Switch - Nintendo Game Details
  6200. 99%Looking for a full-time Unity programmer
  6201. 90%JUMPGRID by Ian MacLarty
  6202. 94%Charity - a post on Tom Francis' blog
  6203. 64%Home
  6204. 98%Megaquest (Dicey Dungeons) by TheMysticSword
  6205. 95%Mosh Pit Simulator
  6206. 97%distractionware » Dice related stuff
  6207. 95%PAX South 2019 Postmortem
  6208. 97%Immediate-Mode Graphical User Interfaces (2005)
  6209. 99%Unity’s block of SpatialOS - Improbable
  6210. 98%distractionware » On a roll
  6211. 85%All the indies I've played in 2018 are amazing and I need to talk about them
  6212. 95%2019 Independent Games Festival reveals this year's finalists!
  6213. 87%Meditations
  6214. 92%2018 Retrospective
  6215. 91%Dicey Dungeons: Terry Cavanagh interview — Wireframe Magazine
  6216. 87%Submit your game for inclusion in the Leftfield Collection 2019
  6217. 98%distractionware » When’s the next update coming out?
  6218. 94%New & popular featured games
  6219. 65%BOI: Four Souls + Expansion Pack
  6220. 79%Humans Who Make Games | Starburns Audio
  6221. 94%The Legend of Bum-Bo on Steam
  6222. 97%Randomized trial on gender in Overwatch
  6223. 99%nothings/stb
  6224. 81%EGSR 2019
  6225. 94%Real-Time Rendering · “Ray Tracing Gems” nears completion
  6226. 97%Unity Labs Publications | Unity
  6227. 98%Breaking Down Barriers – Part 5: Back To The Real World
  6228. 99%Tech Note: Shader Snippets for Efficient 2D Dithering | Oculus
  6229. 97%Introduction to DirectX RayTracing
  6230. 97%Advances in Real-Time Rendering in Games, SIGGRAPH 2018
  6231. 84%Real-Time Rendering, Fourth Edition
  6232. 97%The Design and Evolution of Disney’s Hyperion Renderer | ACM Transactions on Graphics (TOG)
  6233. 89%Program | High-Performance Graphics 2018
  6234. 96%Combining Analytic Direct Illumination and Stochastic Shadows
  6235. 98%GDC Retrospective and Additional Thoughts on Real-Time Raytracing
  6236. 86%Schedule | GDC 2020 | Session not found.
  6237. 90%Real-Time Rendering · “Real-Time Rendering, 4th Edition” available in August 2018
  6238. 93%NVIDIA Nsight Graphics
  6239. 90%Experiments with DirectX Raytracing in Northlight
  6240. 98%pervognsen/bitwise
  6241. 86%Schedule | GDC 2020 | Session not found.
  6242. 86%Schedule | GDC 2020 | Session not found.
  6243. 98%Manifold Garden - Performance, Design, and Music System
  6244. 91%Manifold Garden
  6245. 99%Music System for Manifold Garden
  6246. 97%LUNARK
  6247. 95%Manifold Garden
  6248. 89%Join Us — Hinterland Games
  6249. 98%Unity Careers
  6250. 99%Manifold Garden Dev Update #16 - Fixes, Music System and Design
  6251. 97%Steam :: Manifold Garden :: Graphics Improvements, New Music System, and Dev Update Video #16
  6252. 91%How to Be a Tree by zaphos
  6253. 55%SmuggleCraft hitting the Switch eShop this week - Nintendo Everything
  6254. 97%The Epic Games Store as described by Sergey Galyonkin (SteamSpy Creator, Currently At Epic) (Update: Sergey Clarifying Points on Twitter)
  6255. 98%Manifold Garden Dev Update #15 - Before vs After of Recent Changes
  6256. 96%Eastshade Official Trailer 2
  6257. 97%Manifold Garden - Development Update 13
  6258. 80%BELOW for Xbox One: Explore. Survive. Discover. | Xbox
  6259. 52%Level Design Timelapse - Decemember 12, 2018
  6260. 98%Manifold Garden - Development Update 12
  6261. 90%The 10 Secrets to Indie Game Success (and Why They Do Not Exist)
  6262. 91%Foundations of Game Engine Development
  6263. 94%The Transvoxel Algorithm for Voxel Terrain
  6264. 97%Foundations of Game Engine Development, Volume 1: Mathematics: Eric Lengyel: 9780985811747: Amazon.com: Books
  6265. 81%The 31st - A Game by Terathon Software
  6266. 97%Slug Font Rendering Library
  6267. 71%Magic Leap Promises to Show a Real Demo and Share Specs on Today's Livestream
  6268. 55%Help Bahiyya Khan get to GDC 2019
  6269. 81%ZACH-LIKE
  6270. 85%Ultimate Tic-Tac-Toe
  6271. 97%Eletro Fortinite [Test][Reupload in the right subreddit]
  6272. 86%Schedule | GDC 2020 | Session not found.
  6273. 97%Sponza in a Millisecond – threadlocalmutex.com
  6274. 97%Randomized trial on gender in Overwatch
  6275. 83%Even without explicit collusion, pricing algorithms converge on price-fixing strategies
  6276. 98%What would a EvE online Internet look like?
  6277. 91%r/PS4 - [video] The Encounter made in Dreams Beta. One person made this....wtf
  6278. 90%Slim and light Asus StudioBook S (W700) offers Intel Xeon CPU and Nvidia Quadro P3200 GPU
  6279. 92%Kirby’s Development Secrets
  6280. 99%Inigo Quilez :: fractals, computer graphics, mathematics, shaders, demoscene and more
  6281. 96%AURCADE: Format: Ghosts 'n Goblins: Points
  6282. 55%NYPLarcade: International Games Day 2016
  6283. 99%draft-boneh-bls-signature-00 - BLS Signature Scheme
  6284. 98%Database Encryption
  6285. 87%‎Beyond Beta Podcast on Apple Podcasts
  6286. 62%Stormy weather
  6287. 56%The War To Sell You A Mattress Is An Internet Nightmare
  6288. 99%A New Code License: The MIT, this time with Attribution Required
  6289. 92%Baba Is You
  6290. 87%‎Pipe Push Paradise
  6291. 95%50. Dice Area Revisions and Other Fun Stuff
  6292. 96%Working on Taiji (Revising Subtractive Dice Puzzles, Part 1) 01-21-2019
  6293. 96%Working on Taiji (Revising Subtractive Dice Puzzles, Part 2) 01-21-2019
  6294. 99%Whats next after Burst
  6295. 99%C++, C# and Unity
  6296. 98%Manifold Garden Dev Update #14 - A Very Brief History of Development
  6297. 99%Learning to Drive Smoothly in Minutes
  6298. 99%MiniWorld: A VizDoom Alternative for OpenAI Gym
  6299. 93%Real-Time Rendering · “An Introduction to Ray Tracing” is now free for download
  6300. 92%How DOOM fire was done
  6301. 97%How to Design for Color Blindness
  6302. 99%arXiv.org e-Print archive
  6303. 99%Bomb Jack Dissected
  6304. 99%The 7 Best Robotic Arm Kits Under $100
  6305. 88%Nvidia Launches Turing Architecture, Quadro RTX Ray-Tracing GPU
  6306. 59%Linux gaming is on a life-support system called Steam
  6307. 76%Google has no plans to lower its 30% cut
  6308. 90%Jackbox Party Pack - The Jackbox Party Pack
  6309. 84%The State of the Algorithm: What's Happening to Indies on Steam?
  6310. 99%PC Gaming Era GOTY 2018 Awards
  6311. 97%The Aggie Awards – The Best Adventure Games of 2018 - page 15 | Adventure Gamers
  6312. 95%Return of the Obra Dinn & The Jigsaw Puzzle // Playing at Being (LudicRyan)
  6313. 99%Noclip Podcast #07 - Lucas Pope (Papers Please / Return of the Obra Dinn)
  6314. 95%BEHOLDER. Official Short Film (2019) 4K
  6315. 95%2019 Independent Games Festival reveals this year's finalists!
  6316. 74%The RPS Advent Calendar 2018, Dec 24th
  6317. 95%BEHOLDER. Official Short Film | Trailer (2018) 4K
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  6319. 92%Return of the Obra Dinn [Releasing Oct 18]
  6320. 93%Papers, Please Out Today For PS Vita
  6321. 92%Return of the Obra Dinn [Releasing Oct 18]
  6322. 98%PAPERS, PLEASE - The Short Film Final Trailer (2017)
  6323. 88%Return of the Obra Dinn [Releasing Oct 18]
  6324. 95%*VROOM KABOOM* - Teaser Trailer
  6325. 86%Return of the Obra Dinn [Releasing Oct 18]
  6326. 92%Return of the Obra Dinn [Releasing Oct 18]
  6327. 92%Return of the Obra Dinn [Releasing Oct 18]
  6328. 98%Papers,Please-The Parody Animation
  6329. 96%Rocketbirds 2 Evolution now available on Steam!
  6330. 86%Return of the Obra Dinn [Releasing Oct 18]
  6331. 85%Return of the Obra Dinn [Releasing Oct 18]
  6332. 87%Return of the Obra Dinn [Releasing Oct 18]
  6333. 93%‎Papers, Please
  6334. 87%Return of the Obra Dinn [Releasing Oct 18]
  6335. 63%The Secret History of Mac Gaming
  6336. 89%Stephen's Sausage Roll
  6337. 64%Download demo for Lucas Pope’s one-bit adventure Return of the Obra Dinn
  6338. 99%Return of the Obra Dinn by dukope
  6339. 92%Return of the Obra Dinn [Releasing Oct 18]
  6340. 89%Play Dead Episode 4: Lucas Pope - That Shelf
  6341. 80%Save the date: 14>27 March 2016 - LocJAM3
  6342. 95%Return of the Obra Dinn [Releasing Oct 18]
  6343. 73%Lucas Pope and the rise of the 1-bit 'dither-punk' aesthetic
  6344. 77%» Ultima VII The Digital Antiquarian
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  6346. 84%» Life Off the Grid, Part 1: Making Ultima Underworld The Digital Antiquarian
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  6351. 70%» Controlling the Spice, Part 2: Cryo’s Dune The Digital Antiquarian
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  6371. 65%» The Game of Everything, Part 8: Civilization and Government II (Democracy, Communism, and Anarchy) The Digital Antiquarian
  6372. 77%» The Game of Everything, Part 7: Civilization and Government I (Despotism, Monarchy, and the Republic) The Digital Antiquarian
  6373. 57%» The Game of Everything, Part 6: Civilization and Religion The Digital Antiquarian
  6374. 53%» The Game of Everything, Part 5: Civilization and War The Digital Antiquarian
  6375. 64%» The Game of Everything, Part 4: Civilization and Geography The Digital Antiquarian
  6376. 64%» The Game of Everything, Part 3: Civilization and the Narrative of Progress The Digital Antiquarian
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  6381. 97%» Adventure-Game Rock Stars Live in Conference The Digital Antiquarian
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  6409. 79%» A Tale of the Mirror World, Part 4: A Different Mirror The Digital Antiquarian
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  6411. 75%» A Tale of the Mirror World, Part 2: From Mainframes to Micros The Digital Antiquarian
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  6426. 79%» The Eastgate School of “Serious” Hypertext The Digital Antiquarian
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  6429. 94%» Thaumistry: In Charm’s Way The Digital Antiquarian
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  6452. 99%On DOTS: C++ & C# - Unity Technologies Blog
  6453. 94%Microsoft's Evolving Gaming Strategy Takes A Giant Step Forward - Thurrott.com
  6454. 98%Tuning a Runtime for Both Productivity and Performance
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