The Secret Behind Valve's Flickering Lights - Alan Zucconi For almost 25 years, Valve has been using the same flickering light effect in most of their games. Learn how it works, and how to use it!
Humans have already caused 1.5 °C of long-term global warming according to new estimates - Lancaster University A new study published today in Nature Geoscience by Dr Andrew Jarvis at Lancaster University and Professor Piers Forster at the University of Leeds shows that humans may have already caused 1.5 °C of global warming when measured from a time genuinely befo...
Keeping an eye on cache hit ratio (feat. FusionCache, OpenTelemetry & friends) In this post, we’ll take a very quick look at how to use the awesome FusionCache library, and how to observe its impact on our services.
Boost Your .NET Projects: Unleashing the Power of Spargine’s Numeric Extension Methods Spargine is an open-source project for .NET 8, offering assemblies and NuGet packages developed since .NET 2. It features the NumericExtensions class with various utility methods for numeric types,…
Exploring the Top 5 Features in C# 13 - Coding Sonata Lots of great updates came bundled with the release of .NET 9, this article will get you covered on the top 5 features in C# 13. Read more
James Webb Space Telescope Finds Stunning Evidence for Alternate Theory of Gravity - The Debrief New discoveries from NASA's James Webb Space Telescope offer unexpected support for an alternate theory of gravity first proposed in 1998.
Announcing Prometheus 3.0 | Prometheus An open-source monitoring system with a dimensional data model, flexible query language, efficient time series database and modern alerting approach.
The only computer science book worth reading twice? I was talking to one of my students earlier, and lent him a book to read over summer. It was only after he’d left that I realised that — for me at any rate — the book I’d given him is probably the most seminal work in the whole of computer science, and ce...
TS018: Vesioning In this session, we will discuss versioning according to The Standard. We will touch on three main areas in versioning which are: What to version? When to version? How to version? Check out The Standard here for more information: https://github.com/hassa...